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					@ -382,6 +382,13 @@ public class MobAI {
				@@ -382,6 +382,13 @@ public class MobAI {
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					        if (mob == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if(mob.getTimestamps().containsKey("lastExecution") == false){ | 
				
			
			
		
	
		
			
				
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					            mob.getTimestamps().put("lastExecution",System.currentTimeMillis()); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if(System.currentTimeMillis() < mob.getTimeStamp("lastExecution")){ | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        mob.getTimestamps().put("lastExecution",System.currentTimeMillis() + MobAIThread.AI_PULSE_MOB_THRESHOLD); | 
				
			
			
		
	
		
			
				
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					        if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { | 
				
			
			
		
	
		
			
				
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					            //trebuchet spawn handler
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					            CheckForRespawn(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -439,10 +446,6 @@ public class MobAI {
				@@ -439,10 +446,6 @@ public class MobAI {
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                if(target.getClientConnection() == null){ | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
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					@ -705,14 +708,16 @@ public class MobAI {
				@@ -705,14 +708,16 @@ public class MobAI {
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					                    case PlayerCharacter: | 
				
			
			
		
	
		
			
				
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					                    case Mob: | 
				
			
			
		
	
		
			
				
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					                        mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    case Building: | 
				
			
			
		
	
		
			
				
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					                        mob.destination = mob.getCombatTarget().getLoc(); | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == true){ | 
				
			
			
		
	
		
			
				
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					                    mob.stopMovement(mob.getLoc()); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        } catch(Exception e){ | 
				
			
			
		
	
	
		
			
				
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