forked from MagicBane/Server
Booty moved to LootManager
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@@ -2,7 +2,6 @@ package engine.gameManager;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.loot.BootySetEntry;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PetMsg;
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@@ -18,14 +17,13 @@ public enum NPCManager {
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NPC_MANAGER;
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public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
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public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>();
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public static void LoadAllRuneSets() {
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_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
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}
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public static void LoadAllBootySets() {
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_bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
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LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
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}
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public static void applyRuneSetEffects(Mob mob) {
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