forked from MagicBane/Server
More item refactor work.
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@@ -19,10 +19,7 @@ import engine.job.JobScheduler;
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import engine.jobs.UpgradeBuildingJob;
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import engine.math.Bounds;
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import engine.math.Vector3fImmutable;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.ManageCityAssetsMsg;
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import engine.net.client.msg.PlaceAssetMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -780,83 +777,6 @@ public enum BuildingManager {
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}
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public static void processRedeedNPC(NPC npc, Building building, ClientConnection origin) {
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// Member variable declaration
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PlayerCharacter player;
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Contract contract;
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CharacterItemManager itemMan;
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ItemBase itemBase;
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Item item;
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npc.lock.writeLock().lock();
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try {
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if (building == null)
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return;
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player = SessionManager.getPlayerCharacter(origin);
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itemMan = player.getCharItemManager();
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contract = npc.getContract();
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if (!player.getCharItemManager().hasRoomInventory((short) 1)) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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if (!building.getHirelings().containsKey(npc))
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return;
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if (!npc.remove()) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return;
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}
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building.getHirelings().remove(npc);
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itemBase = ItemBase.getItemBase(contract.getContractID());
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if (itemBase == null) {
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Logger.error("Could not find Contract for npc: " + npc.getObjectUUID());
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return;
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}
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boolean itemWorked = false;
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item = new Item(itemBase, player.getObjectUUID(), Enum.OwnerType.PlayerCharacter, (byte) ((byte) npc.getRank() - 1), (byte) ((byte) npc.getRank() - 1),
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(short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0,
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new ArrayList<>(), "");
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item.setNumOfItems(1);
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item.containerType = Enum.ItemContainerType.INVENTORY;
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try {
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item = DbManager.ItemQueries.PERSIST(item);
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itemWorked = true;
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} catch (Exception e) {
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Logger.error(e);
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}
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if (itemWorked) {
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itemMan.addItemToInventory(item);
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itemMan.updateInventory();
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}
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ManageCityAssetsMsg mca = new ManageCityAssetsMsg();
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mca.actionType = NPC.SVR_CLOSE_WINDOW;
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mca.setTargetType(building.getObjectType().ordinal());
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mca.setTargetID(building.getObjectUUID());
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origin.sendMsg(mca);
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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npc.lock.writeLock().unlock();
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}
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}
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public static void rebuildMine(Building mineBuilding) {
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setRank(mineBuilding, 1);
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mineBuilding.meshUUID = mineBuilding.getBlueprint().getMeshForRank(mineBuilding.rank);
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