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					@ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent {
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					                this.behaviourType = MobBehaviourType.GuardCaptain; | 
				
			
			
		
	
		
			
				
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					                this.spawnTime = 60 * 15; | 
				
			
			
		
	
		
			
				
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					                this.isPlayerGuard = true; | 
				
			
			
		
	
		
			
				
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					                if(ZoneManager.getCityAtLocation(this.building.getLoc()) != null) | 
				
			
			
		
	
		
			
				
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					                    this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
		
			
				
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					                    this.guardedCity = null; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            // Load AI for wall archers
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