forked from MagicBane/Server
combat manage null check
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@@ -119,6 +119,9 @@ public enum CombatManager {
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
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if(slot == null || target == null || attacker == null)
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return;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (!attacker.isCombat())
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return;
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