combat manage null check

This commit is contained in:
2024-06-01 12:33:05 -05:00
parent 007299eae5
commit ba81a24622
@@ -119,6 +119,9 @@ public enum CombatManager {
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
if(slot == null || target == null || attacker == null)
return;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (!attacker.isCombat())
return;