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character creation population message

lakebane-new
FatBoy-DOTC 6 months ago
parent
commit
bb8ad3c971
  1. 18
      src/engine/db/handlers/dbCityHandler.java
  2. 13
      src/engine/net/client/msg/ServerInfoMsg.java

18
src/engine/db/handlers/dbCityHandler.java

@ -95,7 +95,25 @@ public class dbCityHandler extends dbHandlerBase {
return objectList; return objectList;
} }
public Integer GET_CITY_COUNT() {
int cityCount = 0;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM obj_city;")) {
ResultSet rs = preparedStatement.executeQuery();
while(rs.next()){
if(rs.getInt("isNpc") == 0)
cityCount++;
}
} catch (SQLException e) {
Logger.error(e);
}
return cityCount;
}
public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) { public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
ArrayList<City> cityList = new ArrayList<>(); ArrayList<City> cityList = new ArrayList<>();

13
src/engine/net/client/msg/ServerInfoMsg.java

@ -11,6 +11,7 @@ package engine.net.client.msg;
import engine.gameManager.ConfigManager; import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.net.AbstractConnection; import engine.net.AbstractConnection;
import engine.net.ByteBufferReader; import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter; import engine.net.ByteBufferWriter;
@ -53,15 +54,17 @@ public class ServerInfoMsg extends ClientNetMsg {
writer.putInt(WorldServer.worldMapID); writer.putInt(WorldServer.worldMapID);
writer.putString(ConfigManager.MB_WORLD_NAME.getValue()); writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
if (LoginServer.population < MBServerStatics.LOW_POPULATION) int TotalTrees = 275;
int currentTrees = DbManager.CityQueries.GET_CITY_COUNT();
if (currentTrees < TotalTrees * 0.2f)
writer.putInt(0); //Land Rush writer.putInt(0); //Land Rush
else if (LoginServer.population < MBServerStatics.NORMAL_POPULATION) else if (currentTrees < TotalTrees * 0.4f)
writer.putInt(1); //Low pop writer.putInt(1); //Low pop
else if (LoginServer.population < MBServerStatics.HIGH_POPULATION) else if (currentTrees < TotalTrees * 0.6f)
writer.putInt(2); //Normal pop writer.putInt(2); //Normal pop
else if (LoginServer.population < MBServerStatics.VERY_OVERPOPULATED_POPULATION) else if (currentTrees < TotalTrees * 0.8f)
writer.putInt(3); //High Pop writer.putInt(3); //High Pop
else if (LoginServer.population < MBServerStatics.FULL_POPULATION) else if (currentTrees < TotalTrees)
writer.putInt(4); //Very overpopulated pop writer.putInt(4); //Very overpopulated pop
else else
writer.putInt(5); //Full pop writer.putInt(5); //Full pop

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