forked from MagicBane/Server
r8 mob health fix
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@@ -1970,6 +1970,13 @@ public class Mob extends AbstractIntelligenceAgent {
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try {
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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if(this.mobBase.getLevel() > 80){
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if(this.getMobBaseID() == 14319){//ithriana
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this.healthMax = 5400000;
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} else{
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this.healthMax = 1500000;
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}
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}
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this.setHealth(this.healthMax);
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// Set bounds for this mobile
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