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mob region lookup

lakebane-strongholds
FatBoy-DOTC 4 months ago
parent
commit
c652379a5f
  1. 3
      src/engine/mobileAI/MobAI.java
  2. 2
      src/engine/objects/Mob.java

3
src/engine/mobileAI/MobAI.java

@ -871,7 +871,7 @@ public class MobAI {
} }
} }
} }
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) { }
if(Mob.discDroppers.contains(aiAgent)) if(Mob.discDroppers.contains(aiAgent))
return; return;
@ -879,6 +879,7 @@ public class MobAI {
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander) if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
return; return;
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
if (!Zone.respawnQue.contains(aiAgent)) { if (!Zone.respawnQue.contains(aiAgent)) {
Zone.respawnQue.add(aiAgent); Zone.respawnQue.add(aiAgent);
} }

2
src/engine/objects/Mob.java

@ -1285,7 +1285,7 @@ public class Mob extends AbstractIntelligenceAgent {
} }
setLoc(newLoc); setLoc(newLoc);
this.region = AbstractWorldObject.GetRegionByWorldObject(this); this.region = Regions.GetRegionForTeleport(this.loc);//AbstractWorldObject.GetRegionByWorldObject(this);
//Next update will be end Loc, lets stop him here. //Next update will be end Loc, lets stop him here.
} }

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