@ -46,7 +46,7 @@ public class CharacterItemManager {
				@@ -46,7 +46,7 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  final  ConcurrentHashMap < Integer ,  Integer >  itemIDtoType  =  new  ConcurrentHashMap < > ( MBServerStatics . CHM_INIT_CAP ,  MBServerStatics . CHM_LOAD ,  MBServerStatics . CHM_THREAD_LOW ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Mapping of all items equipped in this Manager
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Key = Item Slot
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private   final  ConcurrentHashMap < Enum . EquipSlotType ,  Item >  equipped  =  new  ConcurrentHashMap < > ( MBServerStatics . CHM_INIT_CAP ,  MBServerStatics . CHM_LOAD ,  MBServerStatics . CHM_THREAD_LOW ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public   final  ConcurrentHashMap < Enum . EquipSlotType ,  Item >  equipped  =  new  ConcurrentHashMap < > ( MBServerStatics . CHM_INIT_CAP ,  MBServerStatics . CHM_LOAD ,  MBServerStatics . CHM_THREAD_LOW ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  final  HashSet < Item >  inventory  =  new  HashSet < > ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  final  HashSet < Item >  bank  =  new  HashSet < > ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  final  HashSet < Item >  vault  =  new  HashSet < > ( ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -1691,8 +1691,6 @@ public class CharacterItemManager {
				@@ -1691,8 +1691,6 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  synchronized  void  remItemFromLists ( Item  i )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . equipped . remove ( i . equipSlot ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . vault . remove ( i ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . bank . remove ( i ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . inventory . remove ( i ) ;