slot NPC fix

This commit is contained in:
2024-03-05 20:32:09 -06:00
parent 35e18e4186
commit cd900d6e2e
3 changed files with 6 additions and 38 deletions
+2 -32
View File
@@ -520,40 +520,10 @@ public enum BuildingManager {
if (building.getBlueprintUUID() == 0)
return false;
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL) == false)
return false;
int availableSlots = 0;
if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL)){
switch (building.getRank()) {
case 1:
case 2:
availableSlots = 1;
break;
case 3:
case 4:
case 5:
availableSlots = 2;
break;
case 6:
case 7:
availableSlots = 3;
break;
case 8:
availableSlots = 3;
break;
default:
availableSlots = 0;
break;
}
availableSlots += 1;
}
if (availableSlots == building.getHirelings().size()){
if (building.getBlueprint().getSlotsForRank(building.getRank()) == building.getHirelings().size()) {
Logger.error("failed at addHireling with contract: " + contract.getContractID());
return false;
}
String pirateName = NPCManager.getPirateName(contract.getMobbaseID());
if (item.getChargesRemaining() > 0)
@@ -100,7 +100,6 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
if (contractItem == null)
return false;
if (msg.getContractItem() == 850) {//runemaster
for (AbstractCharacter abs : building.getHirelings().keySet()) {
NPC npc = (NPC) abs;
+4 -5
View File
@@ -181,9 +181,6 @@ public class Blueprint {
public int getMaxSlots() {
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.BARRACK))
return 1;
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL)){
return 4;
}
return maxSlots;
}
@@ -319,7 +316,7 @@ public class Blueprint {
if (this.maxSlots <= 1 && this.buildingGroup.equals(BuildingGroup.TOL) == false)
return maxSlots;
if (this.maxRank == 1 && currentRank == 1 && this.buildingGroup.equals(BuildingGroup.TOL) == false)
if (this.maxRank == 1 && currentRank == 1&& this.buildingGroup.equals(BuildingGroup.TOL) == false)
return getMaxSlots();
switch (currentRank) {
@@ -335,11 +332,13 @@ public class Blueprint {
break;
case 6:
case 7:
availableSlots = 3;
break;
case 8:
availableSlots = 3;
break;
default:
availableSlots = 1;
availableSlots = 0;
break;
}
if(this.buildingGroup.equals(BuildingGroup.TOL)){