forked from MagicBane/Server
combat bug fix
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@@ -4842,6 +4842,8 @@ public class PlayerCharacter extends AbstractCharacter {
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continue;
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if(!pc.enteredWorld)
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continue;
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if(pc.equals(player))
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continue;
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if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID))
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if(pc.isBoxed == false)
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return true;
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