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Zones with zero blend inherit from parent

combat-2
MagicBot 1 year ago
parent
commit
ce0dfdabfb
  1. 19
      src/engine/InterestManagement/Terrain.java

19
src/engine/InterestManagement/Terrain.java

@ -62,11 +62,22 @@ public class Terrain { @@ -62,11 +62,22 @@ public class Terrain {
// the blending area between child and parent terrains when
// they are stitched together.
Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius,
this.zone.template.min_blend / this.zone.major_radius);
float max_blend = this.zone.template.max_blend;
float min_blend = this.zone.template.min_blend;
Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius,
this.zone.template.min_blend / this.zone.minor_radius);
// Zones with a zero blend inherit from their parent terrain
if (this.zone.template.max_blend == 0) {
Zone parentZone = this.getNextZoneWithTerrain(this.zone);
max_blend = parentZone.template.max_blend;
min_blend = parentZone.template.min_blend;
}
Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius,
min_blend / this.zone.major_radius);
Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius,
min_blend / this.zone.minor_radius);
if (major_blend.y > 0.4f)
blend_ratio.x = major_blend.y;

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