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pet AI implemented

master
FatBoy-DOTC 2 years ago
parent
commit
cfa59d8012
  1. 132
      src/engine/ai/MobileFSM.java
  2. 20
      src/engine/devcmd/cmds/aiInfoCmd.java
  3. 1
      src/engine/net/client/ClientMessagePump.java
  4. 10
      src/engine/objects/Mob.java

132
src/engine/ai/MobileFSM.java

@ -56,7 +56,7 @@ public class MobileFSM { @@ -56,7 +56,7 @@ public class MobileFSM {
SpellAggroGrouperWimpy(Spell, true, false, true, false, false),
//Independent Types
SimpleStandingGuard(null, false, false, false, false, false),
Pet1(null, false, false, false, false, false),
Pet1(null, false, false, true, false, false),
Simple(null, false, false, true, false, false),
Helpee(null, false, true, true, false, true),
HelpeeWimpy(null, true, false, true, false, false),
@ -566,34 +566,43 @@ public class MobileFSM { @@ -566,34 +566,43 @@ public class MobileFSM {
}
}
public static void run(Mob mob) {
if (mob == null || mob.BehaviourType == MobBehaviourType.None) {
if (mob == null) {
return;
}
if (mob.isAlive() == false) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
return;
}
//check to see if mob has wandered too far from his bind loc
CheckToSendMobHome(mob);
//check to see if players have mob loaded
if (mob.playerAgroMap.isEmpty()) {
//no players loaded, no need to proceed
return;
}
//check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) {
CheckForAggro(mob);
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam) {
if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
if (mob.BehaviourType != null && mob.BehaviourType == MobBehaviourType.None) {
return;
}
if (mob.isAlive() == false) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
return;
}
//check to see if mob has wandered too far from his bind loc
CheckToSendMobHome(mob);
//check to see if players have mob loaded
if (mob.playerAgroMap.isEmpty()) {
//no players loaded, no need to proceed
return;
}
//check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) {
CheckForAggro(mob);
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam) {
CheckMobMovement(mob);
}
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) {
CheckForAttack(mob);
}
} else {
CheckMobMovement(mob);
}
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) {
CheckForAttack(mob);
}
}
private static void CheckForAggro(Mob aiAgent) {
//looks for and sets mobs combatTarget
if (!aiAgent.isAlive()) {
@ -629,36 +638,59 @@ public class MobileFSM { @@ -629,36 +638,59 @@ public class MobileFSM {
}
private static void CheckMobMovement(Mob mob) {
mob.updateLocation();
if (mob.getCombatTarget() == null) {
//patrol
int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) {
if (MovementUtilities.canMove(mob) && !mob.isMoving()) {
if (mob.isPlayerGuard()) {
guardPatrol(mob);
return;
if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
if (mob.getCombatTarget() == null) {
//patrol
int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) {
if (MovementUtilities.canMove(mob) && !mob.isMoving()) {
if (mob.isPlayerGuard()) {
guardPatrol(mob);
return;
}
float patrolRadius = mob.getSpawnRadius();
if (patrolRadius > 256)
patrolRadius = 256;
if (patrolRadius < 60)
patrolRadius = 60;
MovementUtilities.aiMove(mob, Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius), true);
}
}
} else {
//chase target
mob.updateMovementState();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
}
float patrolRadius = mob.getSpawnRadius();
if (patrolRadius > 256)
patrolRadius = 256;
if (patrolRadius < 60)
patrolRadius = 60;
MovementUtilities.aiMove(mob, Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius), true);
}
}
}else {
//chase target
mob.updateMovementState();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
} else{
//pet logic
if (mob.getCombatTarget() == null || mob.combatTarget.isAlive() == false) {
//move back to owner
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 5) == false) {
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
}
} else {
//chase target
mob.updateMovementState();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
}
}
}
}

20
src/engine/devcmd/cmds/aiInfoCmd.java

@ -79,19 +79,23 @@ public class aiInfoCmd extends AbstractDevCmd { @@ -79,19 +79,23 @@ public class aiInfoCmd extends AbstractDevCmd {
Mob mob = (Mob) target;
output = "Mob AI Information:" + newline;
output += mob.getName() + newline;
output += "BehaviourType: " + mob.BehaviourType.toString() + newline;
output += "Behaviour Helper Type: " + mob.BehaviourType.BehaviourHelperType.toString() + newline;
output += "Wimpy: " + mob.BehaviourType.isWimpy + newline;
output += "Agressive: " + mob.BehaviourType.isAgressive + newline;
output += "Can Roam: " + mob.BehaviourType.canRoam + newline;
output += "Calls For Help: " + mob.BehaviourType.callsForHelp + newline;
output += "Responds To Call For Help: " + mob.BehaviourType.respondsToCallForHelp + newline;
if(mob.BehaviourType != null) {
output += "BehaviourType: " + mob.BehaviourType.toString() + newline;
output += "Behaviour Helper Type: " + mob.BehaviourType.BehaviourHelperType.toString() + newline;
output += "Wimpy: " + mob.BehaviourType.isWimpy + newline;
output += "Agressive: " + mob.BehaviourType.isAgressive + newline;
output += "Can Roam: " + mob.BehaviourType.canRoam + newline;
output += "Calls For Help: " + mob.BehaviourType.callsForHelp + newline;
output += "Responds To Call For Help: " + mob.BehaviourType.respondsToCallForHelp + newline;
} else{
output += "BehaviourType: NULL" + newline;
}
output += "Player Aggro Map Size: " + mob.playerAgroMap.size() + newline;
if(mob.playerAgroMap.size() > 0){
output += "Players Loaded:" + newline;
}
for(Map.Entry<Integer,Boolean> entry : mob.playerAgroMap.entrySet()){
output += "Player ID: " + entry.getKey() + "In Range To Aggro: " + entry.getValue() + newline;
output += "Player ID: " + entry.getKey() + " In Range To Aggro: " + entry.getValue() + newline;
}
}
throwbackInfo(pc, output);

1
src/engine/net/client/ClientMessagePump.java

@ -2022,7 +2022,6 @@ public class ClientMessagePump implements NetMsgHandler { @@ -2022,7 +2022,6 @@ public class ClientMessagePump implements NetMsgHandler {
return;
CombatManager.setAttackTarget(msg, conn);
if (pet.getCombatTarget() == null)
return;
}

10
src/engine/objects/Mob.java

@ -181,6 +181,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -181,6 +181,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.ownerUID = owner.getObjectUUID();
this.BehaviourType = MobileFSM.MobBehaviourType.Pet1;
initializeMob(true, false, false);
clearStatic();
}
@ -1955,10 +1956,13 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1955,10 +1956,13 @@ public class Mob extends AbstractIntelligenceAgent {
}
// Combine mobbase and mob aggro arrays into one bitvector
try {
this.notEnemy.addAll(this.getMobBase().notEnemy);
this.enemy.addAll(this.getMobBase().enemy);
}
catch(Exception ex){
this.notEnemy.addAll(this.getMobBase().notEnemy);
this.enemy.addAll(this.getMobBase().enemy);
}
try {
NPCManager.applyRuneSetEffects(this);
recalculateStats();

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