forked from MagicBane/Server
More item refactor work.
This commit is contained in:
@@ -1190,15 +1190,17 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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if (hairStyleID != 0) {
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// Create Hair
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Item tempHair = new Item(ItemBase.getItemBase(hairStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter,
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(byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED,
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(byte) MBServerStatics.SLOT_HAIRSTYLE, new ArrayList<>(), "");
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Item hair;
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// Create Hair
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Item hair = new Item(hairStyleID);
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hair.ownerID = playerCharacter.getObjectUUID();
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hair.ownerType = OwnerType.PlayerCharacter;
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hair.containerType = ItemContainerType.EQUIPPED;
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hair.equipSlot = (byte) MBServerStatics.SLOT_HAIRSTYLE;
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try {
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hair = DbManager.ItemQueries.PERSIST(tempHair);
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hair = DbManager.ItemQueries.PERSIST(hair);
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} catch (Exception e) {
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hair = null;
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}
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@@ -1213,12 +1215,14 @@ public class PlayerCharacter extends AbstractCharacter {
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if (beardStyleID != 0) {
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// Create Beard
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Item tempBeard = new Item(ItemBase.getItemBase(beardStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter,
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(byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED,
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(byte) MBServerStatics.SLOT_BEARDSTYLE, new ArrayList<>(), "");
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Item beard;
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Item beard = new Item(hairStyleID);
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beard.ownerID = playerCharacter.getObjectUUID();
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beard.ownerType = OwnerType.PlayerCharacter;
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beard.containerType = ItemContainerType.EQUIPPED;
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beard.equipSlot = (byte) MBServerStatics.SLOT_BEARDSTYLE;
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try {
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beard = DbManager.ItemQueries.PERSIST(tempBeard);
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beard = DbManager.ItemQueries.PERSIST(beard);
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} catch (Exception e) {
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beard = null;
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}
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