forked from MagicBane/Server
attack delay catching
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@@ -90,9 +90,9 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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if(!ajR.target.equals(target)){
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playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
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addedDelay = ajR.getStopTime() - System.currentTimeMillis();
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}else{
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return true;
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}
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}else{
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return true;
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}
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if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
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@@ -100,9 +100,9 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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if(!ajL.target.equals(target)){
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playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
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addedDelay = ajL.getStopTime() - System.currentTimeMillis();
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}else{
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return true;
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}
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}else{
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return true;
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}
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CombatManager.combatCycle(playerCharacter, target, addedDelay);
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