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More itembase refactor work

combat-2
MagicBot 8 months ago
parent
commit
d9549c227a
  1. 17
      src/engine/devcmd/cmds/CreateItemCmd.java

17
src/engine/devcmd/cmds/CreateItemCmd.java

@ -11,7 +11,6 @@ package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;
import engine.objects.AbstractGameObject; import engine.objects.AbstractGameObject;
import engine.objects.ItemBase;
import engine.objects.ItemFactory; import engine.objects.ItemFactory;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;
@ -27,28 +26,20 @@ public class CreateItemCmd extends AbstractDevCmd {
@Override @Override
protected void _doCmd(PlayerCharacter pc, String[] words, protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) { AbstractGameObject target) {
if (words.length < 2) { if (words.length < 2) {
this.sendUsage(pc); this.sendUsage(pc);
return; return;
} }
int id;
id = ItemBase.getIDByName(words[0]);
if (id == 0) int templateID = Integer.parseInt(words[0]);
id = Integer.parseInt(words[0]);
if (id == 7) {
this.throwbackInfo(pc, "use /addgold to add gold.....");
return;
}
int size = 1; int size = 1;
if (words.length < 3) { if (words.length == 2)
size = Integer.parseInt(words[1]); size = Integer.parseInt(words[1]);
}
ItemFactory.fillInventory(pc, id, size);
ItemFactory.fillInventory(pc, templateID, size);
} }
@Override @Override

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