drop rates adjusted again again

This commit is contained in:
2024-06-05 19:02:28 -05:00
parent bb0a3b8b5b
commit db2d6a4bf3
+8 -4
View File
@@ -124,15 +124,19 @@ public enum LootManager {
case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
MobLoot extraLoot = rollForContract(bse.genTable, mob);
if (extraLoot != null)
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);
hasExtraRolled = true;
}
}
if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
MobLoot extraLoot = rollForRune(bse.genTable, mob);
if (extraLoot != null)
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);
hasExtraRolled = true;
}
}
break;
case "ITEM":