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					@ -1444,10 +1444,10 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static boolean LandHit(int atr, int defense){ | 
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					    public static boolean LandHit(int atr, int defense){ | 
				
			
			
		
	
		
		
			
				
					
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					        int roll = ThreadLocalRandom.current().nextInt(100); | 
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					        int roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); | 
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					        float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); | 
				
			
			
		
	
		
		
			
				
					
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					        boolean hit = false; | 
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					        boolean hit = false; | 
				
			
			
		
	
		
		
			
				
					
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					        if(chance > roll) | 
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					        if((chance * 100) > roll) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            hit = true; | 
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					            hit = true; | 
				
			
			
		
	
		
		
			
				
					
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					        return hit; | 
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					        return hit; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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