forked from MagicBane/Server
handle retaliate when being attacked
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@@ -136,6 +136,13 @@ public enum CombatManager {
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if (inRange) {
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if (inRange) {
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//handle retaliate
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if(AbstractCharacter.IsAbstractCharacter(target)){
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if(((AbstractCharacter)target).combatTarget == null){
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((AbstractCharacter)target).combatTarget = attacker;
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}
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}
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// take stamina away from attacker
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// take stamina away from attacker
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if (weapon != null) {
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if (weapon != null) {
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