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// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.devcmd.cmds; | 
				
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import engine.devcmd.AbstractDevCmd; | 
				
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import engine.gameManager.ZoneManager; | 
				
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import engine.objects.AbstractGameObject; | 
				
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import engine.objects.PlayerCharacter; | 
				
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/** | 
				
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 * ./hotzone                      <- display the current hotzone & time remaining | 
				
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 * ./hotzone random               <- change hotzone to random new zone | 
				
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 */ | 
				
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public class HotzoneCmd extends AbstractDevCmd { | 
				
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    public HotzoneCmd() { | 
				
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        super("hotzone"); | 
				
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    } | 
				
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    @Override | 
				
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    protected void _doCmd(PlayerCharacter playerCharacter, String[] words, | 
				
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                          AbstractGameObject target) { | 
				
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        StringBuilder data = new StringBuilder(); | 
				
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        String outString; | 
				
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        for (String s : words) { | 
				
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            data.append(s); | 
				
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            data.append(' '); | 
				
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        } | 
				
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        String input = data.toString().trim(); | 
				
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        if (input.length() == 0) { | 
				
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            outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; | 
				
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            outString += "Available hotZones: " + ZoneManager.availableHotZones(); | 
				
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            throwbackInfo(playerCharacter, outString); | 
				
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            return; | 
				
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        } | 
				
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        if (input.equalsIgnoreCase("random")) { | 
				
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            ZoneManager.generateAndSetRandomHotzone(); | 
				
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            outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; | 
				
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            outString += "Available hotZones: " + ZoneManager.availableHotZones(); | 
				
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            throwbackInfo(playerCharacter, outString); | 
				
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            return; | 
				
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        } | 
				
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 | 
				
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        if (input.equalsIgnoreCase("reset")) { | 
				
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            ZoneManager.resetHotZones(); | 
				
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            throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); | 
				
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            return; | 
				
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        } | 
				
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        return; | 
				
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    } | 
				
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    @Override | 
				
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    protected String _getHelpString() { | 
				
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        return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; | 
				
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    } | 
				
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    @Override | 
				
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    protected String _getUsageString() { | 
				
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        return "'./hotzone [random]"; | 
				
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    } | 
				
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} | 
				
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