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					@ -973,20 +973,7 @@ public class MobAI {
				@@ -973,20 +973,7 @@ public class MobAI {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void hamletGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        City city = ZoneManager.getCityAtLocation(mob.bindLoc); | 
				
			
			
		
	
		
			
				
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					        if(city != null && city.isNoobIsle == 1){ | 
				
			
			
		
	
		
			
				
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					            //noob island guards only aggro to mobs
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					            HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
			
				
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					            for (AbstractWorldObject awo : loadedMobs) { | 
				
			
			
		
	
		
			
				
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					                Mob targetMob = (Mob) awo; | 
				
			
			
		
	
		
			
				
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					                if (!targetMob.isAlive() || targetMob.despawned) | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                if (targetMob.isPet()) | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                mob.combatTarget = targetMob; | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
		
			
				
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					            HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
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					            for (AbstractWorldObject awo : loadedPlayers) { | 
				
			
			
		
	
		
			
				
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					                PlayerCharacter pc = (PlayerCharacter) awo; | 
				
			
			
		
	
	
		
			
				
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					@ -1001,7 +988,6 @@ public class MobAI {
				@@ -1001,7 +988,6 @@ public class MobAI {
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					                mob.combatTarget = pc; | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void defaultLogic(Mob mob) { | 
				
			
			
		
	
	
		
			
				
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