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r8 mobs now have their own mele attack parameters

master
FatBoy-DOTC 2 years ago
parent
commit
ea4862f76e
  1. 81
      src/engine/ai/utilities/CombatUtilities.java

81
src/engine/ai/utilities/CombatUtilities.java

@ -345,8 +345,8 @@ public class CombatUtilities { @@ -345,8 +345,8 @@ public class CombatUtilities {
//damage calc for pet
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
double minDmg = getMinDmg(min,str,dex,agent.getLevel());
double maxDmg = getMaxDmg(max,str,dex,agent.getLevel());
double minDmg = getMinDmg(min,str,dex,agent.getLevel(), null);
double maxDmg = getMaxDmg(max,str,dex,agent.getLevel(), null);
dmgMultiplier += agent.getLevel() / 10;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
@ -369,8 +369,8 @@ public class CombatUtilities { @@ -369,8 +369,8 @@ public class CombatUtilities {
double maxDmg = weapon.getMaxDamage();
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
min = (float) getMinDmg(minDmg,str,dex,agent.getLevel());
max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel());
min = (float) getMinDmg(minDmg,str,dex,agent.getLevel(), weapon);
max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel(), weapon);
DamageType dt = weapon.getDamageType();
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
@ -379,29 +379,42 @@ public class CombatUtilities { @@ -379,29 +379,42 @@ public class CombatUtilities {
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
}else if (agent.getLevel() > 80) {
//handle r8 mob damage
DamageType dt = DamageType.Crush;
if (agent.getEquip().get(1).getItemBase() != null) {
dt = agent.getEquip().get(1).getItemBase().getDamageType();
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){
dt = agent.getEquip().get(2).getItemBase().getDamageType();
}
else{
//damage calc for regular mob
if(agent.getLevel() > 85) {
min = agent.getMobBase().getDamageMin();
min = agent.getMobBase().getMinDmg();
max = agent.getMobBase().getMaxDmg();
}
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
} else{
//damage calc for regular mob
DamageType dt = DamageType.Crush;
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){
min = agent.getEquip().get(1).getItemBase().getMinDamage();
max = agent.getEquip().get(1).getItemBase().getMaxDamage();
} else if(agent.getEquip().get(1) == null && agent.getEquip().get(2) != null){
min = agent.getEquip().get(2).getItemBase().getMinDamage();
max = agent.getEquip().get(2).getItemBase().getMaxDamage();
} else if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null){
min = agent.getEquip().get(1).getItemBase().getMinDamage() + agent.getEquip().get(2).getItemBase().getMinDamage();
max = agent.getEquip().get(1).getItemBase().getMaxDamage() + agent.getEquip().get(2).getItemBase().getMaxDamage();
}
if(agent.getLevel() > 80){
min = agent.getMobBase().getMinDmg();
max = agent.getMobBase().getDamageMax();
}
ItemBase mainHand = agent.getEquip().get(1).getItemBase();
ItemBase offHand = agent.getEquip().get(2).getItemBase();
if(mainHand != null && offHand == null){
//main hand only attack
min = mainHand.getMinDamage();
max = mainHand.getMaxDamage();
dt = mainHand.getDamageType();
} else if(mainHand == null && offHand != null && offHand.isShield() == false){
//off hand attack only
min = offHand.getMinDamage();
max = offHand.getMaxDamage();
dt = offHand.getDamageType();
} else if(mainHand != null && offHand != null && offHand.isShield() == false){
//attack from both hands
min = mainHand.getMinDamage() + offHand.getMinDamage();
max = mainHand.getMaxDamage() + offHand.getMaxDamage();
dt = mainHand.getDamageType();
}
min = (float) getMinDmg(min,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand);
max = (float) getMaxDmg(max,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand);
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
@ -420,7 +433,7 @@ public class CombatUtilities { @@ -420,7 +433,7 @@ public class CombatUtilities {
//impossible to get this far
return 0;
}
public static double getMinDmg(double min, float str, float dex, int level){
public static double getMinDmg(double min, float str, float dex, int level, ItemBase equipped){
if(str == 0){
str = 1;
}
@ -429,14 +442,28 @@ public class CombatUtilities { @@ -429,14 +442,28 @@ public class CombatUtilities {
}
return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level))));
}
public static double getMaxDmg(double max, float str, float dex, int level){
public static double getMaxDmg(double max, float str, float dex, int level,ItemBase equipped){
if(str == 0){
str = 1;
}
if(dex == 0){
dex = 1;
}
return (max * pow((0.0124*str +0.118*(str-0.75)),pow(0.5 + 0.0022*dex + 0.028*(dex-0.75),0.5 + 0.0075*(200/level))));
float primary = 0;
float secondary = 0;
if(equipped == null){
primary = str;
secondary = dex;
}
else if(equipped.isStrBased()){
primary = str;
secondary = dex;
}
else{
primary = dex;
secondary = str;
}
return (max * pow((0.0124*primary +0.118*(primary-0.75)),pow(0.5 + 0.0022*secondary + 0.028*(secondary-0.75),0.5 + 0.0075*(200/level))));
}
public static boolean RunAIRandom(){
int random = ThreadLocalRandom.current().nextInt(4);

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