forked from MagicBane/Server
rune skill loading broken into static method in NPCManager
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@@ -1680,6 +1680,7 @@ public class Mob extends AbstractIntelligenceAgent {
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NPCManager.applyMobbaseEffects(this);
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NPCManager.applyEquipmentResists(this);
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NPCManager.applyMobbaseSkill(this);
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NPCManager.applyRuneSkills(this,this.getMobBaseID());
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this.recalculateStats();
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this.setHealth(this.healthMax);
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@@ -1705,21 +1706,6 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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this.deathTime = 0;
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//load mob skill adjustments form mobbase rune
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if(PowersManager._allRuneSkillAdjusts.containsKey(this.getMobBaseID()))
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for(RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(this.getMobBaseID())) {
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if(SkillsBase.getFromCache(entry.skill_type) == null)
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SkillsBase.putInCache(DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(entry.skill_type));
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SkillsBase skillBase = SkillsBase.getFromCache(entry.skill_type);
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if(skillBase == null)
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continue;
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if (entry.level <= this.level)
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if (this.skills.containsKey(entry.name) == false)
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this.skills.put(entry.skill_type, new CharacterSkill(skillBase, this, entry.rank));
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else
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this.skills.put(entry.skill_type, new CharacterSkill(skillBase, this, entry.rank + this.skills.get(entry.skill_type).getNumTrains()));
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}
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}
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@Override
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