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					@ -300,26 +300,28 @@ public enum NPCManager {
				@@ -300,26 +300,28 @@ public enum NPCManager {
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					        }else{ | 
				
			
			
		
	
		
			
				
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					            if (guard.equip.containsKey(Enum.EquipSlotType.RHELD)) { | 
				
			
			
		
	
		
			
				
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					                //has main hand weapon
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					                ItemBase weapon = guard.equip.get(Enum.EquipSlotType.RHELD).getItemBase(); | 
				
			
			
		
	
		
			
				
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					                if (weapon.isStrBased()) | 
				
			
			
		
	
		
			
				
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					                MobEquipment weapon = guard.equip.get(Enum.EquipSlotType.RHELD); | 
				
			
			
		
	
		
			
				
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					                if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) | 
				
			
			
		
	
		
			
				
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					                    primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
		
			
				
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					                    primaryStat = guard.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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					                guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.speedHandOne = weapon.getSpeed(); | 
				
			
			
		
	
		
			
				
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					                guard.rangeHandOne = weapon.getRange(); | 
				
			
			
		
	
		
			
				
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					                guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.speedHandOne = weapon.template.item_weapon_wepspeed; | 
				
			
			
		
	
		
			
				
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					                guard.rangeHandOne = weapon.template.item_weapon_max_range; | 
				
			
			
		
	
		
			
				
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					            } else if (guard.equip.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template)) { | 
				
			
			
		
	
		
			
				
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					                //has off hand weapon
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					                ItemBase weapon = guard.equip.get(Enum.EquipSlotType.LHELD).getItemBase(); | 
				
			
			
		
	
		
			
				
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					                if (weapon.isStrBased()) | 
				
			
			
		
	
		
			
				
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					                MobEquipment weapon = guard.equip.get(Enum.EquipSlotType.LHELD); | 
				
			
			
		
	
		
			
				
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					                if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) | 
				
			
			
		
	
		
			
				
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					                    primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
		
			
				
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					                    primaryStat = guard.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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					                guard.minDamageHandTwo = (int) ((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.maxDamageHandTwo = (int) ((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.speedHandTwo = weapon.getSpeed(); | 
				
			
			
		
	
		
			
				
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					                guard.rangeHandTwo = weapon.getRange(); | 
				
			
			
		
	
		
			
				
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					                guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
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					                guard.speedHandOne = weapon.template.item_weapon_wepspeed; | 
				
			
			
		
	
		
			
				
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					                guard.rangeHandOne = weapon.template.item_weapon_max_range; | 
				
			
			
		
	
		
			
				
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					            } else { | 
				
			
			
		
	
		
			
				
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					                primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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					                guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat; | 
				
			
			
		
	
	
		
			
				
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					@ -338,7 +340,7 @@ public enum NPCManager {
				@@ -338,7 +340,7 @@ public enum NPCManager {
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					        int armorDefense = 0; | 
				
			
			
		
	
		
			
				
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					        for(MobEquipment equipped : guard.equip.values()) | 
				
			
			
		
	
		
			
				
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					            if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template)) | 
				
			
			
		
	
		
			
				
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					                armorDefense += equipped.getItemBase().getDefense(); | 
				
			
			
		
	
		
			
				
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					                armorDefense += equipped.template.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					        guard.defenseRating = dexterity + baseDef + armorDefense; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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