Browse Source

min roll increased to 70

master
FatBoy-DOTC 1 year ago
parent
commit
ef7d75ba9b
  1. 10
      src/engine/gameManager/LootManager.java

10
src/engine/gameManager/LootManager.java

@ -171,7 +171,6 @@ public enum LootManager {
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
Enum.ItemType outType = outItem.getItemBase().getType(); Enum.ItemType outType = outItem.getItemBase().getType();
outItem.setIsID(true); outItem.setIsID(true);
outItem.setIsID(true);
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) { if (outItem.getItemBase().isGlass() == false) {
try { try {
@ -220,7 +219,6 @@ public enum LootManager {
inItem.setPrefix(prefixMod.action); inItem.setPrefix(prefixMod.action);
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
inItem.setIsID(false); inItem.setIsID(false);
inItem.setIsID(false);
} }
} }
} }
@ -258,7 +256,6 @@ public enum LootManager {
inItem.setSuffix(suffixMod.action); inItem.setSuffix(suffixMod.action);
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
inItem.setIsID(false); inItem.setIsID(false);
inItem.setIsID(false);
} }
} }
} }
@ -276,6 +273,8 @@ public enum LootManager {
max = 319; max = 319;
int min = (int)(4.469 * mobLevel - 3.469); int min = (int)(4.469 * mobLevel - 3.469);
if(min < 70)
min = 70;
if(inHotzone){ if(inHotzone){
min += mobLevel; min += mobLevel;
} }
@ -349,8 +348,11 @@ public enum LootManager {
if (equipmentRoll > (dropChance * multiplier)) if (equipmentRoll > (dropChance * multiplier))
continue; continue;
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null) if (ml != null) {
ml.setIsID(true);
ml.setIsID(true);
mob.getCharItemManager().addItemToInventory(ml); mob.getCharItemManager().addItemToInventory(ml);
}
} }
} }
} }

Loading…
Cancel
Save