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comment cleanup

combat-2
MagicBot 8 months ago
parent
commit
f03edf5c5d
  1. 17
      src/engine/gameManager/ForgeManager.java

17
src/engine/gameManager/ForgeManager.java

@ -31,9 +31,9 @@ public enum ForgeManager implements Runnable {
// MB Dev notes: // MB Dev notes:
// Class handles all forge rolling mechanics for the game. // Class handles all forge rolling mechanics for the game.
// //
// WorkOrders may be submitted from any thread: usually (ItemProductionMsgHandler) // WorkOrders may be submitted from any thread: usually (ItemProductionMsgHandler).
// as concurrency is managed by the same lock used by the warehouse (city.cityTransactionLock) // Concurrency is managed by the same lock used by the warehouse (city.cityTransactionLock).
// WorkOrders are persisted then reconstituted at bootstrap from table dyn.workorders // WorkOrders are persisted then reconstituted at bootstrap from table dyn.workorders.
// //
// p.s. replaces garbage code that looked like it was written by a crack head with face boils. // p.s. replaces garbage code that looked like it was written by a crack head with face boils.
@ -53,10 +53,7 @@ public enum ForgeManager implements Runnable {
while (true) { while (true) {
// .forge is a delayQueue (blocking priority queue using an epoc sort) // .forge is a delayQueue (blocking priority queue using an epoc sort)
// workOrders are popped and processed when their completion time has passed. // workOrders are popped and processed when their completion time has passed..
//
// workOrders can be enqueued from any thread such as from a db handler
// however the game's interface should always be .submit(workOrder).
try { try {
workOrder = forge.take(); workOrder = forge.take();
@ -209,7 +206,7 @@ public enum ForgeManager implements Runnable {
int availableSlots = workOrder.vendor.getRank(); int availableSlots = workOrder.vendor.getRank();
// Subtract slots currently assigned to npc workOrders // Subtract the slots currently assigned to other workOrders for this vendor
for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor)) for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor))
availableSlots = availableSlots - npcWorkOrder.cooking.size(); availableSlots = availableSlots - npcWorkOrder.cooking.size();
@ -224,7 +221,7 @@ public enum ForgeManager implements Runnable {
public static HashMap<mbEnums.ResourceType, Integer> calcProductionCost(WorkOrder workOrder) { public static HashMap<mbEnums.ResourceType, Integer> calcProductionCost(WorkOrder workOrder) {
// Calculate production cost for a single run of this workOrder // Calculate production cost for a single run of the workOrder
HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>(); HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>();
ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID); ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
@ -363,7 +360,7 @@ public enum ForgeManager implements Runnable {
workOrder.total_produced = workOrder.total_produced + 1; workOrder.total_produced = workOrder.total_produced + 1;
} }
// Save updated state to disk // Write updated workOrder to disk
DbManager.WarehouseQueries.UPDATE_WORKORDER(workOrder); DbManager.WarehouseQueries.UPDATE_WORKORDER(workOrder);

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