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@ -23,10 +23,10 @@ import java.util.concurrent.ThreadLocalRandom;
@@ -23,10 +23,10 @@ import java.util.concurrent.ThreadLocalRandom;
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public class LootTable { |
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private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> lootTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> genTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> itemTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> modTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> modGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> modTypeTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, Integer> statRuneChances = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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public static boolean initialized = false; |
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public static HashMap<ItemBase, Integer> itemsDroppedMap = new HashMap<>(); |
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@ -55,21 +55,21 @@ public class LootTable {
@@ -55,21 +55,21 @@ public class LootTable {
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public static LootTable getGenTable(int UUID) { |
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if (lootGroups.containsKey(UUID)) |
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return lootGroups.get(UUID); |
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if (genTables.containsKey(UUID)) |
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return genTables.get(UUID); |
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LootTable lootGroup = new LootTable(UUID); |
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lootGroups.put(UUID, lootGroup); |
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genTables.put(UUID, lootGroup); |
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return lootGroup; |
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} |
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public static LootTable getLootTable(int UUID) { |
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public static LootTable getItemTable(int UUID) { |
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if (lootTables.containsKey(UUID)) |
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return lootTables.get(UUID); |
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if (itemTables.containsKey(UUID)) |
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return itemTables.get(UUID); |
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LootTable lootTable = new LootTable(UUID); |
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lootTables.put(UUID, lootTable); |
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itemTables.put(UUID, lootTable); |
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return lootTable; |
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} |
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@ -77,15 +77,15 @@ public class LootTable {
@@ -77,15 +77,15 @@ public class LootTable {
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/** |
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* @return the lootGroups |
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*/ |
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public static ConcurrentHashMap<Integer, LootTable> getLootGroups() { |
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return lootGroups; |
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public static ConcurrentHashMap<Integer, LootTable> getGenTables() { |
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return genTables; |
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} |
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/** |
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* @return the lootTables |
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*/ |
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public static ConcurrentHashMap<Integer, LootTable> getLootTables() { |
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return lootTables; |
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public static ConcurrentHashMap<Integer, LootTable> getItemTables() { |
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return itemTables; |
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} |
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/** |
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@ -98,17 +98,17 @@ public class LootTable {
@@ -98,17 +98,17 @@ public class LootTable {
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/** |
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* @return the modGroups |
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*/ |
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public static ConcurrentHashMap<Integer, LootTable> getModGroups() { |
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return modGroups; |
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public static ConcurrentHashMap<Integer, LootTable> getModTypeTables() { |
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return modTypeTables; |
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} |
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public static LootTable getModGroup(int UUID) { |
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public static LootTable getModTypeTable(int UUID) { |
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if (modGroups.containsKey(UUID)) |
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return modGroups.get(UUID); |
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if (modTypeTables.containsKey(UUID)) |
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return modTypeTables.get(UUID); |
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LootTable modTable = new LootTable(UUID); |
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modGroups.put(UUID, modTable); |
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modTypeTables.put(UUID, modTable); |
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return modTable; |
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} |
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@ -132,8 +132,6 @@ public class LootTable {
@@ -132,8 +132,6 @@ public class LootTable {
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DbManager.LootQueries.populateModTables(); |
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DbManager.LootQueries.populateModTypeTables(); |
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//preset chances for rune drops
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populateStatRuneChances(); |
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} |
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public static int gaussianLevel(int level) { |
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@ -148,73 +146,6 @@ public class LootTable {
@@ -148,73 +146,6 @@ public class LootTable {
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} |
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//This set's the drop chances for stat runes.
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public static void populateStatRuneChances() { |
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//+3, Increased
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statRuneChances.put(250018, 60); |
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statRuneChances.put(250009, 60); |
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statRuneChances.put(250027, 60); |
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statRuneChances.put(250036, 60); |
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statRuneChances.put(250000, 60); |
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//+5, Enhanced
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statRuneChances.put(250019, 60); |
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statRuneChances.put(250010, 60); |
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statRuneChances.put(250028, 60); |
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statRuneChances.put(250037, 60); |
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statRuneChances.put(250001, 60); |
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//+10 Exceptional
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statRuneChances.put(250020, 60); |
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statRuneChances.put(250011, 60); |
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statRuneChances.put(250029, 60); |
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statRuneChances.put(250038, 60); |
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statRuneChances.put(250002, 60); |
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//+15, Amazing
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statRuneChances.put(250021, 60); |
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statRuneChances.put(250012, 60); |
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statRuneChances.put(250030, 60); |
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statRuneChances.put(250039, 60); |
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statRuneChances.put(250003, 60); |
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//+20, Incredible
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statRuneChances.put(250022, 60); |
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statRuneChances.put(250013, 60); |
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statRuneChances.put(250031, 60); |
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statRuneChances.put(250040, 60); |
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statRuneChances.put(250004, 60); |
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//+25, Great
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statRuneChances.put(250023, 60); |
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statRuneChances.put(250014, 60); |
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statRuneChances.put(250032, 60); |
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statRuneChances.put(250041, 60); |
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statRuneChances.put(250005, 60); |
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//+30, Heroic
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statRuneChances.put(250024, 60); |
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statRuneChances.put(250015, 60); |
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statRuneChances.put(250033, 60); |
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statRuneChances.put(250042, 60); |
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statRuneChances.put(250006, 60); |
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//+35, Legendary
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statRuneChances.put(250025, 60); |
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statRuneChances.put(250016, 60); |
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statRuneChances.put(250034, 60); |
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statRuneChances.put(250043, 60); |
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statRuneChances.put(250007, 60); |
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//+40, of the Gods
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statRuneChances.put(250026, 60); |
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statRuneChances.put(250017, 60); |
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statRuneChances.put(250035, 60); |
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statRuneChances.put(250044, 60); |
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statRuneChances.put(250008, 60); |
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} |
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public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) { |
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if (item == null) |
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@ -295,7 +226,7 @@ public class LootTable {
@@ -295,7 +226,7 @@ public class LootTable {
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if (groupID == 0) |
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return null; |
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LootTable lootGroup = LootTable.lootGroups.get(groupID); |
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LootTable lootGroup = LootTable.genTables.get(groupID); |
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if (lootGroup == null) |
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return null; |
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@ -326,7 +257,7 @@ public class LootTable {
@@ -326,7 +257,7 @@ public class LootTable {
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groupRow = lootGroup.getLootRow(roll); |
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lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
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lootTable = LootTable.itemTables.get(groupRow.getValueOne()); |
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roll = ThreadLocalRandom.current().nextInt(100) + 1; |
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lootRow = lootTable.getLootRow(roll + 220); //get the item row from the bell's curve of level +-15
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@ -355,7 +286,7 @@ public class LootTable {
@@ -355,7 +286,7 @@ public class LootTable {
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int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceMod < 25) { |
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
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modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo()); |
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if (modGroup != null) { |
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@ -389,7 +320,7 @@ public class LootTable {
@@ -389,7 +320,7 @@ public class LootTable {
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} |
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} |
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} else if (chanceMod < 50) { |
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modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
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modGroup = LootTable.modTypeTables.get(groupRow.getValueThree()); |
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if (modGroup != null) { |
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@ -426,7 +357,7 @@ public class LootTable {
@@ -426,7 +357,7 @@ public class LootTable {
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} |
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} |
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} else { |
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
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modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo()); |
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if (modGroup != null) { |
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@ -464,7 +395,7 @@ public class LootTable {
@@ -464,7 +395,7 @@ public class LootTable {
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} |
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//get modifierSuffix
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modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
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modGroup = LootTable.modTypeTables.get(groupRow.getValueThree()); |
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if (modGroup != null) { |
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