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					// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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					// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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					//      Magicbane Emulator Project © 2013 - 2022
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					//      Magicbane Emulator Project © 2013 - 2022
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					//                www.magicbane.com
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					//                www.magicbane.com
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					package engine.gameManager; | 
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					package engine.gameManager; | 
				
			
			
		
	
		
		
			
				
					
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					// Defines static methods which comprise the magicbane
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					// Defines static methods which comprise the magicbane
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					// building maintenance system.
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					// building maintenance system.
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					import engine.Enum; | 
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					import engine.Enum; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.*; | 
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					import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.LocalDateTime; | 
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					import java.time.LocalDateTime; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
		
		
			
				
					
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					public enum MaintenanceManager { | 
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					public enum MaintenanceManager { | 
				
			
			
		
	
		
		
			
				
					
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					    MAINTENANCEMANAGER; | 
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					    MAINTENANCEMANAGER; | 
				
			
			
		
	
		
		
			
				
					
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					    public static void setMaintDateTime(Building building, LocalDateTime maintDate) { | 
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					    public static void setMaintDateTime(Building building, LocalDateTime maintDate) { | 
				
			
			
		
	
		
		
			
				
					
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					        building.maintDateTime = maintDate; | 
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					        building.maintDateTime = maintDate; | 
				
			
			
		
	
		
		
			
				
					
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					        DbManager.BuildingQueries.updateMaintDate(building); | 
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					        DbManager.BuildingQueries.updateMaintDate(building); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    } | 
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					    public static void dailyMaintenance() { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        Logger.info("Maintenance has started"); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    public static void processBuildingMaintenance() { | 
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					        // Run maintenance on player buildings
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					        if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true")) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        ArrayList<AbstractGameObject> buildingList; | 
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					            processMaintenance(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        ArrayList<Building> maintList; | 
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					        ArrayList<Building> derankList = new ArrayList<>(); | 
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					        Logger.info("Starting Maintenance on Player Buildings"); | 
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					        // Build list of buildings to apply maintenance on.
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					        buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City)); | 
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					        maintList = buildMaintList(buildingList); | 
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					        // Deduct upkeep and build list of buildings
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					        // which did not have funds available
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					        for (Building building : maintList) { | 
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					            if (chargeUpkeep(building) == false) | 
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					                derankList.add(building); | 
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					        } | 
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					        // Reset maintenance dates for these buildings
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					        for (Building building : maintList) { | 
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					            if(derankList.contains(building) == false) | 
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					                setMaintDateTime(building, LocalDateTime.now().plusDays(7)); | 
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					        else | 
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					                setMaintDateTime(building, LocalDateTime.now().plusDays(1)); | 
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					            Logger.info("Maintenance Costings: DISABLED"); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        Logger.info("Maintenance has completed!"); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
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					        // Derak or destroy buildings that did not
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					        // have funds available.
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					        for (Building building : derankList) | 
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					            building.destroyOrDerank(null); | 
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					        Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size()); | 
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					    } | 
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					    // Iterate over all buildings in game and apply exclusion rules
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					    // returning a list of building for which maintenance is due.
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					    private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) { | 
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					        ArrayList<Building> maintList = new ArrayList<>(); | 
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					        for (AbstractGameObject gameObject : buildingList) { | 
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					            Building building = ((City)gameObject).getTOL();//(Building) gameObject;
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					            if(building == null) | 
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					                continue; | 
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					            // No maintenance on NPC owned buildings (Cache loaded)
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					            if (building.getProtectionState() == Enum.ProtectionState.NPC) | 
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					                continue; | 
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					            // No maintenance on constructing meshes
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					            if (building.getRank() < 1) | 
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					                continue; | 
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					            // No Maintenance on furniture
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					            if (building.parentBuildingID != 0) | 
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					                continue; | 
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					            // No Blueprint?
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					            if (building.getBlueprint() == null) { | 
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					                Logger.error("Blueprint missing for uuid: " + building.getObjectUUID()); | 
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					                continue; | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void processMaintenance() { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            // No maintenance on banestones omfg
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					        //create list of all cities
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					        ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE)) | 
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					        //loop all cities
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					                continue; | 
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					        for (AbstractGameObject ago : worldCities.values()) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (ago.getObjectType().equals(Enum.GameObjectType.City)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            // no maintenance on Mines omfg
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					                City city = (City) ago; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                if(city == null || !city.getParent().isPlayerCity()) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE)) | 
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					                    continue; | 
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					                    continue; | 
				
			
			
		
	
		
		
			
				
					
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					                Building tol = city.getTOL(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            // Null Maintenance date?
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					                if(tol == null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (building.maintDateTime == null) { | 
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					                Logger.error("Null maint date for building UUID: " + building.getObjectUUID()); | 
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					                    continue; | 
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					                    continue; | 
				
			
			
		
	
		
		
			
				
					
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					                LocalDateTime maintenanceDueDate = tol.maintDateTime.withHour(1).withMinute(0).withSecond(0); | 
				
			
			
		
	
		
		
			
				
					
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					                LocalDateTime now = LocalDateTime.now(); | 
				
			
			
		
	
		
		
			
				
					
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					                if(now.isAfter(maintenanceDueDate)) | 
				
			
			
		
	
		
		
			
				
					
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					                    processTolMaintenance(tol, city.getWarehouse()); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					            // Maintenance date is in the future
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					            if (building.maintDateTime.isAfter(LocalDateTime.now())) | 
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					                continue; | 
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					            //no maintenance if day of week doesnt match
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					            if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) { | 
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					                continue; | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					            //  Add building to maintenance queue
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					    public static void processTolMaintenance(Building tol, Warehouse warehouse){ | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if(tol == null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            maintList.add(building); | 
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					            return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
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					        if(tol.getRank() == 8) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            handleR8(tol,warehouse); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        return maintList; | 
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					        else | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    } | 
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					            handleNormal(tol,warehouse); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    // Method removes the appropriate amount of gold/resources from
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					    public static void handleNormal(Building tol, Warehouse warehouse){ | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    // a building according to it's maintenance schedule.  True/False
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					        //handle r7 and lower ToL maintenance
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					    // is returned indicating if the building had enough funds to cover.
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					        int goldDue = 3000000; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        //enough on strongbox alone to pay
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					    public static boolean chargeUpkeep(Building building) { | 
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					        if (tol.getStrongboxValue() >= goldDue) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					 | 
					
 | 
					 | 
					 | 
					 | 
					            tol.maintDateTime = LocalDateTime.now().plusDays(7); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        City city = null; | 
					 | 
					 | 
					 | 
					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Warehouse warehouse = null; | 
					 | 
					 | 
					 | 
					                tol.setStrongboxValue(tol.getStrongboxValue() - goldDue); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int maintCost = 0; | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int overDraft = 0; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        boolean hasFunds = false; | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        boolean hasResources = false; | 
					 | 
					 | 
					 | 
					        int newStrongboxValue = tol.getStrongboxValue(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int resourceValue = 0; | 
					 | 
					 | 
					 | 
					        int newWarehouseGold = 0; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					        if(warehouse != null && warehouse.getResources().get(ItemBase.getItemBase(7)) != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        city = building.getCity(); | 
					 | 
					 | 
					 | 
					            newWarehouseGold = warehouse.getResources().get(ItemBase.getItemBase(7)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (city != null) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            warehouse = city.getWarehouse(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Cache maintenance cost value
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //maintCost = building.getMaintCost();
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        maintCost = 3000000; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Something went wrong.  Missing buildinggroup from switch?
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (maintCost == 0) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name()); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // check if there is enough gold on the building
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return true; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (building.getStrongboxValue() >= maintCost) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            hasFunds = true; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // If we cannot cover with just the strongbox
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // see if there is a warehouse that will cover
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // the overdraft for us.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            overDraft = maintCost - building.getStrongboxValue(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if ((overDraft > 0)) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) && | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    (warehouse != null) && building.assetIsProtected() == true && | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    (warehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) >= overDraft) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                hasFunds = true; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // If this is an R8 tree, validate that we can
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // cover the resources required
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (building.getRank() == 8) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            hasResources = true; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (warehouse == null) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                hasResources = false; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            else { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                resourceValue = warehouse.getResources().get(Warehouse.stoneIB); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (resourceValue < 1500) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    hasResources = false; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                resourceValue = warehouse.getResources().get(Warehouse.lumberIB); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (resourceValue < 1500) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    hasResources = false; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                resourceValue = warehouse.getResources().get(Warehouse.galvorIB); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (resourceValue < 5) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    hasResources = false; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (resourceValue < 5) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    hasResources = false; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Validation completed but has failed.  We can derank
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // the target building and early exit
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if ((hasFunds == false) || | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                ((building.getRank() == 8) && !hasResources)) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // Add cash back to strongbox for lost rank if the building isn't being destroyed
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // and it's not an R8 deranking
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //if ((building.getRank() > 1) && (building.getRank() < 8)) {
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //    building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //}
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return false; // Early exit for having failed to meet maintenance
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Remove cash and resources
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // withdraw what we can from the building
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft)); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // withdraw overdraft from the whorehouse
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (overDraft > 0) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            resourceValue = warehouse.getResources().get(Warehouse.goldIB); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (DbManager.WarehouseQueries.updateGold(warehouse, resourceValue - overDraft) == true) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                warehouse.getResources().put(Warehouse.goldIB, resourceValue - overDraft); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GOLD, overDraft); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } else{ | 
					 | 
					 | 
					 | 
					        } else{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                Logger.error("gold update failed for warehouse of UUID:" + warehouse.getObjectUUID()); | 
					 | 
					 | 
					 | 
					            //wasnt enough on strongbox and gold in warehouse is empty
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                return true; | 
					 | 
					 | 
					 | 
					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					                tol.destroyOrDerank(null); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Early exit as we're done if we're not an R8 tree
 | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (building.getRank() < 8) | 
					 | 
					 | 
					 | 
					        //some on strongbox to pay
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return true; | 
					 | 
					 | 
					 | 
					        if (tol.getStrongboxValue() > 0) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					            newStrongboxValue = 0; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Now for the resources if it's an R8 tree
 | 
					 | 
					 | 
					 | 
					            goldDue -= tol.getStrongboxValue(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Withdraw Stone
 | 
					 | 
					 | 
					 | 
					        if(newWarehouseGold < goldDue){ | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					            //not enough gold to pay, you miss maintenance
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        resourceValue = warehouse.getResources().get(Warehouse.stoneIB); | 
					 | 
					 | 
					 | 
					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) { | 
					 | 
					 | 
					 | 
					                tol.destroyOrDerank(null); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500); | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500); | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        newWarehouseGold -= goldDue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        tol.maintDateTime = LocalDateTime.now().plusDays(7); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if(DbManager.BuildingQueries.updateMaintDate(tol) && DbManager.WarehouseQueries.updateGold(warehouse,newWarehouseGold)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            warehouse.getResources().put(ItemBase.getItemBase(7), newWarehouseGold); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            tol.setStrongboxValue(newStrongboxValue); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    public static void handleR8(Building tol, Warehouse warehouse){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        //handle r8 ToL maintenance
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        //cannot pay r8 maintenance without a warehouse
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if(warehouse == null && DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            tol.destroyOrDerank(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        //handle resource processing
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        int goldDue = 3000000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        int galvorDue = 5; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
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					        int wormwoodDue = 5; | 
				
			
			
		
	
		
		
			
				
					
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					        int stoneDue = 5000; | 
				
			
			
		
	
		
		
			
				
					
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					        int lumberDue = 5000; | 
				
			
			
		
	
		
		
			
				
					
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					        int goldStrongBox = tol.getStrongboxValue(); | 
				
			
			
		
	
		
		
			
				
					
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					        int goldWarehouse = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        int galvorWarehouse; | 
				
			
			
		
	
		
		
			
				
					
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					        int wormwoodWarehouse; | 
				
			
			
		
	
		
		
			
				
					
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					        int stoneWarehouse; | 
				
			
			
		
	
		
		
			
				
					
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					        int lumberWarehouse; | 
				
			
			
		
	
		
		
			
				
					
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					        if(warehouse.getResources().get(Warehouse.galvorIB) != null) { | 
				
			
			
		
	
		
		
			
				
					
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					            galvorWarehouse = warehouse.getResources().get(Warehouse.galvorIB); | 
				
			
			
		
	
		
		
			
				
					
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					        }else { | 
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					        }else { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID()); | 
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					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            return true; | 
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					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
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					                tol.destroyOrDerank(null); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        // Withdraw Lumber
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					            return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        resourceValue = warehouse.getResources().get(Warehouse.lumberIB); | 
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					        if(warehouse.getResources().get(Warehouse.stoneIB) != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            stoneWarehouse = warehouse.getResources().get(Warehouse.stoneIB); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) { | 
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					            warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500); | 
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					            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500); | 
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					        }else { | 
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					        }else { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID()); | 
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					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            return true; | 
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					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
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					                tol.destroyOrDerank(null); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        // Withdraw Galvor
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					            return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        resourceValue = warehouse.getResources().get(Warehouse.galvorIB); | 
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					        if(warehouse.getResources().get(Warehouse.wormwoodIB) != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            wormwoodWarehouse = warehouse.getResources().get(Warehouse.wormwoodIB); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) { | 
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					            warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5); | 
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					            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5); | 
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					        }else { | 
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					        }else { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID()); | 
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					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            return true; | 
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					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
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					                tol.destroyOrDerank(null); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB); | 
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					            return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) { | 
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					        if(warehouse.getResources().get(Warehouse.lumberIB) != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5); | 
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					            lumberWarehouse = warehouse.getResources().get(Warehouse.lumberIB); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5); | 
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					        }else { | 
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					        }else { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID()); | 
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					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
		
	
		
		
			
				
					
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					                tol.destroyOrDerank(null); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        boolean canPay = true; | 
				
			
			
		
	
		
		
			
				
					
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					        if(goldStrongBox >= goldDue){ | 
				
			
			
		
	
		
		
			
				
					
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					            goldStrongBox -= goldDue; | 
				
			
			
		
	
		
		
			
				
					
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					            goldDue = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (tol.getStrongboxValue() > 0) { | 
				
			
			
		
	
		
		
			
				
					
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					            goldStrongBox = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            goldDue -= tol.getStrongboxValue(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(warehouse.getResources().get(Warehouse.goldIB) != null) { | 
				
			
			
		
	
		
		
			
				
					
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					            goldWarehouse = warehouse.getResources().get(Warehouse.goldIB); | 
				
			
			
		
	
		
		
			
				
					
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					        }else if(goldDue > 0){ | 
				
			
			
		
	
		
		
			
				
					
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					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
		
	
		
		
			
				
					
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					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
		
	
		
		
			
				
					
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					                tol.destroyOrDerank(null); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(wormwoodDue > wormwoodWarehouse) | 
				
			
			
		
	
		
		
			
				
					
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					            canPay = false; | 
				
			
			
		
	
		
		
			
				
					
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					        if(galvorDue > galvorWarehouse) | 
				
			
			
		
	
		
		
			
				
					
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					            canPay = false; | 
				
			
			
		
	
		
		
			
				
					
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					        if(lumberDue > lumberWarehouse) | 
				
			
			
		
	
		
		
			
				
					
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					            canPay = false; | 
				
			
			
		
	
		
		
			
				
					
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					        if(stoneDue > stoneWarehouse) | 
				
			
			
		
	
		
		
			
				
					
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					            canPay = false; | 
				
			
			
		
	
		
		
			
				
					
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					        if(goldDue > goldWarehouse) | 
				
			
			
		
	
		
		
			
				
					
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					            canPay = false; | 
				
			
			
		
	
		
		
			
				
					
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					        if(!canPay){ | 
				
			
			
		
	
		
		
			
				
					
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					            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
		
	
		
		
			
				
					
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					            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
		
	
		
		
			
				
					
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					                tol.destroyOrDerank(null); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        tol.setStrongboxValue(goldStrongBox); | 
				
			
			
		
	
		
		
			
				
					
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					        if(DbManager.WarehouseQueries.updateGold(warehouse,goldWarehouse - goldDue)){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(DbManager.WarehouseQueries.updateStone(warehouse,stoneWarehouse - stoneDue)){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(DbManager.WarehouseQueries.updateLumber(warehouse,lumberWarehouse - lumberDue)){ | 
				
			
			
		
	
		
		
			
				
					
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					                    if(DbManager.WarehouseQueries.updateGalvor(warehouse,galvorWarehouse - galvorDue)){ | 
				
			
			
		
	
		
		
			
				
					
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					                        if(DbManager.WarehouseQueries.updateWormwood(warehouse,wormwoodWarehouse - wormwoodDue)){ | 
				
			
			
		
	
		
		
			
				
					
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					                            tol.maintDateTime = LocalDateTime.now().plusDays(1); | 
				
			
			
		
	
		
		
			
				
					
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					                            if(DbManager.BuildingQueries.updateMaintDate(tol)) { | 
				
			
			
		
	
		
		
			
				
					
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					                                return; | 
				
			
			
		
	
		
		
			
				
					
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					                            } | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        return true; | 
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void dailyMaintenance() { | 
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					        Logger.info("Maintenance has started"); | 
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					        // Run maintenance on player buildings
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					        if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true")) | 
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					            processBuildingMaintenance(); | 
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					        else | 
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					            Logger.info("Maintenance Costings: DISABLED"); | 
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					        Logger.info("Maintenance has completed!"); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} |