forked from MagicBane/Server
Variable renamed to conform with json
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@@ -85,7 +85,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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//make sure item is damaged and not destroyed
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short dur = (short) toRepair.durabilityCurrent;
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short dur = (short) toRepair.combat_health_current;
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short max = (short) toRepair.template.item_health_full;
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//account for durability modifications
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@@ -95,7 +95,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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if (dur >= max || dur < 1) {
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//redundancy message to clear item from window in client
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toRepair.setDurabilityCurrent(max);
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toRepair.setCombat_health_current(max);
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repairMsg.setupRepairAck(max - dur);
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dispatch = Dispatch.borrow(player, repairMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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@@ -142,7 +142,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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//repair the item
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toRepair.setDurabilityCurrent(max);
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toRepair.setCombat_health_current(max);
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//send repair msg
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@@ -108,7 +108,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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cost = sell.template.item_value;
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//apply damaged value reduction
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float damagedModifier = sell.durabilityCurrent / sell.template.item_health_full;
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float damagedModifier = sell.combat_health_current / sell.template.item_health_full;
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cost *= damagedModifier;
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float bargain = player.getBargain();
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