|
|
|
@ -467,6 +467,9 @@ public class MobileFSM {
@@ -467,6 +467,9 @@ public class MobileFSM {
|
|
|
|
|
//checks if mob can attack based on attack timer and range
|
|
|
|
|
if (mob.isAlive() == false) |
|
|
|
|
return; |
|
|
|
|
if(mob.getCombatTarget() == null){ |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter)mob.getCombatTarget()) == false) { |
|
|
|
|
mob.setCombatTarget(null); |
|
|
|
|
if (mob.isCombat()) { |
|
|
|
@ -560,8 +563,7 @@ public class MobileFSM {
@@ -560,8 +563,7 @@ public class MobileFSM {
|
|
|
|
|
if (mob.getCombatTarget() == null) |
|
|
|
|
CheckForPlayerGuardAggro(mob); |
|
|
|
|
CheckMobMovement(mob); |
|
|
|
|
if (mob.getCombatTarget() != null) |
|
|
|
|
CheckForAttack(mob); |
|
|
|
|
CheckForAttack(mob); |
|
|
|
|
} |
|
|
|
|
public static void GuardMinionLogic(Mob mob) { |
|
|
|
|
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { |
|
|
|
@ -572,8 +574,7 @@ public class MobileFSM {
@@ -572,8 +574,7 @@ public class MobileFSM {
|
|
|
|
|
else |
|
|
|
|
mob.setCombatTarget(null); |
|
|
|
|
CheckMobMovement(mob); |
|
|
|
|
if (mob.getCombatTarget() != null) |
|
|
|
|
CheckForAttack(mob); |
|
|
|
|
CheckForAttack(mob); |
|
|
|
|
} |
|
|
|
|
public static void GuardWallArcherLogic(Mob mob) { |
|
|
|
|
if (mob.getCombatTarget() == null) |
|
|
|
@ -586,7 +587,6 @@ public class MobileFSM {
@@ -586,7 +587,6 @@ public class MobileFSM {
|
|
|
|
|
mob.setCombatTarget(null); |
|
|
|
|
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) |
|
|
|
|
CheckMobMovement(mob); |
|
|
|
|
if (mob.getCombatTarget() != null) |
|
|
|
|
CheckForAttack(mob); |
|
|
|
|
} |
|
|
|
|
private static void HamletGuardLogic(Mob mob) { |
|
|
|
@ -598,7 +598,6 @@ public class MobileFSM {
@@ -598,7 +598,6 @@ public class MobileFSM {
|
|
|
|
|
SafeGuardAggro(mob); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
if (mob.getCombatTarget() != null) |
|
|
|
|
CheckForAttack(mob); |
|
|
|
|
} |
|
|
|
|
private static void DefaultLogic(Mob mob) { |
|
|
|
|