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@ -467,6 +467,9 @@ public class MobileFSM {
@@ -467,6 +467,9 @@ public class MobileFSM {
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//checks if mob can attack based on attack timer and range
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if (mob.isAlive() == false) |
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return; |
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if(mob.getCombatTarget() == null){ |
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return; |
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} |
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter)mob.getCombatTarget()) == false) { |
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mob.setCombatTarget(null); |
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if (mob.isCombat()) { |
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@ -560,7 +563,6 @@ public class MobileFSM {
@@ -560,7 +563,6 @@ public class MobileFSM {
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if (mob.getCombatTarget() == null) |
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CheckForPlayerGuardAggro(mob); |
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CheckMobMovement(mob); |
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if (mob.getCombatTarget() != null) |
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CheckForAttack(mob); |
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} |
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public static void GuardMinionLogic(Mob mob) { |
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@ -572,7 +574,6 @@ public class MobileFSM {
@@ -572,7 +574,6 @@ public class MobileFSM {
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else |
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mob.setCombatTarget(null); |
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CheckMobMovement(mob); |
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if (mob.getCombatTarget() != null) |
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CheckForAttack(mob); |
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} |
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public static void GuardWallArcherLogic(Mob mob) { |
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@ -586,7 +587,6 @@ public class MobileFSM {
@@ -586,7 +587,6 @@ public class MobileFSM {
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mob.setCombatTarget(null); |
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if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) |
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CheckMobMovement(mob); |
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if (mob.getCombatTarget() != null) |
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CheckForAttack(mob); |
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} |
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private static void HamletGuardLogic(Mob mob) { |
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@ -598,7 +598,6 @@ public class MobileFSM {
@@ -598,7 +598,6 @@ public class MobileFSM {
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SafeGuardAggro(mob); |
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} |
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} |
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if (mob.getCombatTarget() != null) |
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CheckForAttack(mob); |
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} |
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private static void DefaultLogic(Mob mob) { |
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