forked from MagicBane/Server
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13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c601ba36b8 | |||
| dd959e31cb | |||
| 9c57c4a379 | |||
| eae010069b | |||
| 7251c3aaec | |||
| fa2dd72798 | |||
| 8b4619f6ae | |||
| 837691aa2f | |||
| 3894007fdd | |||
| c1318b53eb | |||
| 3b4e8d92ea | |||
| ffae01955b | |||
| 94b6181ebe |
@@ -32,10 +32,14 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
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ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
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"where type = 6 or type = 8 " +
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"GROUP BY buildingID, slot " +
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"ORDER BY buildingID, slot ASC;")) {
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PreparedStatement preparedStatement = connection.prepareStatement(
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"SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
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"MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
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"FROM static_building_location " +
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"WHERE type IN (6, 8) " +
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"GROUP BY BuildingID, slot " +
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"ORDER BY BuildingID, slot ASC;"
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)) {
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ResultSet rs = preparedStatement.executeQuery();
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buildingLocations = getObjectsFromRs(rs, 20);
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@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
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public boolean updateSiegesWithstood(City city, int value) {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?"
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
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+ " WHERE `UID` = ?")) {
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preparedStatement.setInt(1, value);
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@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
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int id = rs.getInt(1);
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if (id == 883640)
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Logger.info("hit");
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if (DbManager.inCache(localObjectType, id)) {
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objectList.add((T) DbManager.getFromCache(localObjectType, id));
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} else {
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@@ -17,9 +17,8 @@ import engine.mbEnums.BuildingGroup;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClaimAssetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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@@ -111,9 +110,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
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// Can't claim a tree if your guild already owns one
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// *** Refactor : Send error to player here
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if ((sourcePlayer.getGuild().isNation()) &&
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(blueprint.getBuildingGroup() == BuildingGroup.TOL))
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if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
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return true;
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}
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// Process the transfer of the building(s)
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@@ -135,4 +134,24 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
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return true;
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}
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private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
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if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
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return false;
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}
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if(sourcePlayer.guild.getOwnedCity() != null) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
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return false;
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}
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if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
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return false;
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}
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return true;
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}
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}
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@@ -528,8 +528,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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return false;
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if (cityObject.warehouse != null) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
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return false;
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if(cityObject.warehouse.building != null) {
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//warehosue has a building already, warehouse still should exist
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PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
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return false;
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}else{
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//warehouse has no building and needs a cleanup
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
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cityObject.warehouse = null;
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}
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}
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// Create the warehouse object and it's entry in the database
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