forked from MagicBane/Server
Compare commits
33 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c601ba36b8 | |||
| dd959e31cb | |||
| 9c57c4a379 | |||
| eae010069b | |||
| 7251c3aaec | |||
| fa2dd72798 | |||
| 8b4619f6ae | |||
| 837691aa2f | |||
| 3894007fdd | |||
| c1318b53eb | |||
| 3b4e8d92ea | |||
| ffae01955b | |||
| 94b6181ebe | |||
| 9ad5f239b0 | |||
| 3db8ee7afd | |||
| f07974f673 | |||
| 0d5cef1652 | |||
| 04203c092a | |||
| 78feee482b | |||
| 8c35844e08 | |||
| 0fbb43e021 | |||
| 145449f26d | |||
| feef6263b4 | |||
| 6c622c377f | |||
| 8943121336 | |||
| 70cb469190 | |||
| a42f307a70 | |||
| 2a3ae6eaec | |||
| 9e4b596aa1 | |||
| aa1fe792a3 | |||
| 79919121a8 | |||
| 80ccfff635 | |||
| 381139af35 |
@@ -32,10 +32,14 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
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ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
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"where type = 6 or type = 8 " +
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"GROUP BY buildingID, slot " +
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"ORDER BY buildingID, slot ASC;")) {
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PreparedStatement preparedStatement = connection.prepareStatement(
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"SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
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"MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
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"FROM static_building_location " +
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"WHERE type IN (6, 8) " +
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"GROUP BY BuildingID, slot " +
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"ORDER BY BuildingID, slot ASC;"
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)) {
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ResultSet rs = preparedStatement.executeQuery();
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buildingLocations = getObjectsFromRs(rs, 20);
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@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
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public boolean updateSiegesWithstood(City city, int value) {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?"
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
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+ " WHERE `UID` = ?")) {
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preparedStatement.setInt(1, value);
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@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
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int id = rs.getInt(1);
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if (id == 883640)
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Logger.info("hit");
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if (DbManager.inCache(localObjectType, id)) {
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objectList.add((T) DbManager.getFromCache(localObjectType, id));
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} else {
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@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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//owner can always access their own building
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -468,6 +468,14 @@ public enum BuildingManager {
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -197,8 +197,6 @@ public enum CombatManager {
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}
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}
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checkForProc(attacker,target,weapon);
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//get delay for the auto attack job
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long delay = 5000;
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@@ -223,6 +221,16 @@ public enum CombatManager {
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if (inRange) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
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attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
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} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
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setAutoAttackJob(attacker,slot,delay);
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return;
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}
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}
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//handle retaliate
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
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@@ -359,6 +367,9 @@ public enum CombatManager {
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}
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}
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//check for proccing
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checkForProc(attacker,target,weapon);
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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if (damage == 0) {
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@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
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// Assign a prefix and suffix to this item if random rolled
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if (workOrder.prefixToken == 0)
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if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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else
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forgedItem.prefixToken = workOrder.prefixToken;
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if (workOrder.suffixToken == 0)
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if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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else
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forgedItem.suffixToken = workOrder.suffixToken;
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@@ -102,7 +102,7 @@ public enum ItemManager {
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if (characterSkill == null)
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return false;
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if (characterSkill.getModifiedAmountBeforeMods() > required_value)
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if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
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return true;
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}
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@@ -926,21 +926,6 @@ public enum PowersManager {
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mobTarget.handleDirectAggro(playerCharacter);
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}
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//Check for immunities
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if (target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
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PlayerBonuses tarBonus = pcTarget.getBonuses();
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SourceType source = SourceType.GetSourceType(pb.category);
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boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
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if(!immune){
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DamageType damageType = DamageType.getDamageType(pb.category);
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immune = pcTarget.getResists().immuneTo(damageType);
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}
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if(immune){
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return;
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}
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||||
}
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||||
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||||
// update target of used power timer
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if (pb.isHarmful())
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@@ -961,8 +946,7 @@ public enum PowersManager {
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains)) {
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if (ab.blocked(target,pb.vampDrain)) {
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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continue;
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}
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@@ -1137,7 +1121,7 @@ public enum PowersManager {
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continue;
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// If something blocks the action, then stop
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|
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if (ab.blocked(target, pb, trains))
|
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if (ab.blocked(target,pb.vampDrain))
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continue;
|
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// TODO handle overwrite stack order here
|
||||
String stackType = ab.getStackType();
|
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@@ -1451,7 +1435,7 @@ public enum PowersManager {
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
|
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continue;
|
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// If something blocks the action, then stop
|
||||
if (ab.blocked(target, pb, trains))
|
||||
if (ab.blocked(target,pb.vampDrain))
|
||||
// sendPowerMsg(pc, 5, msg);
|
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continue;
|
||||
// TODO handle overwrite stack order here
|
||||
|
||||
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
|
||||
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
|
||||
return 30; //30: That person cannot carry that item
|
||||
|
||||
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
|
||||
!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
return 59; //59: This hireling does not have this formula
|
||||
|
||||
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
|
||||
|
||||
+11
-3
@@ -831,16 +831,22 @@ public class mbEnums {
|
||||
SPIRES,
|
||||
SNARE,
|
||||
STUN,
|
||||
BLIND,
|
||||
BLINDNESS,
|
||||
ROOT,
|
||||
FEAR,
|
||||
CHARM,
|
||||
POWERBLOCK,
|
||||
POWERINHIBITOR,
|
||||
DEBUFF,
|
||||
STEAL,
|
||||
DRAIN;
|
||||
|
||||
public static DamageType getDamageType(String modName) {
|
||||
if(modName.toLowerCase().equals("blind"))
|
||||
modName = "BLINDNESS";
|
||||
|
||||
if(modName.toLowerCase().equals("powerblock"))
|
||||
modName = "POWERINHIBITOR";
|
||||
|
||||
DamageType damageType;
|
||||
if (modName.isEmpty())
|
||||
return DamageType.NONE;
|
||||
@@ -2721,7 +2727,7 @@ public class mbEnums {
|
||||
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
|
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AZOTH(1580012, -1205326951, 78329697, 2000, 20),
|
||||
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
|
||||
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
|
||||
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
|
||||
COAL(1580008, -1672872311, 2559427, 3000, 30),
|
||||
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
|
||||
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
|
||||
@@ -2741,6 +2747,7 @@ public class mbEnums {
|
||||
|
||||
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
|
||||
public int templateID;
|
||||
public ItemTemplate template;
|
||||
public int resourceHash;
|
||||
@@ -2762,6 +2769,7 @@ public class mbEnums {
|
||||
for (ResourceType resourceType : ResourceType.values()) {
|
||||
templateLookup.put(resourceType.templateID, resourceType);
|
||||
templateHashLookup.put(resourceType.templateHash, resourceType);
|
||||
resourceHashLookup.put(resourceType.resourceHash, resourceType);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
return true;
|
||||
|
||||
@@ -17,9 +17,8 @@ import engine.mbEnums.BuildingGroup;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClaimAssetMsg;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.objects.Blueprint;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
@@ -111,9 +110,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
// Can't claim a tree if your guild already owns one
|
||||
// *** Refactor : Send error to player here
|
||||
|
||||
if ((sourcePlayer.getGuild().isNation()) &&
|
||||
(blueprint.getBuildingGroup() == BuildingGroup.TOL))
|
||||
if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
|
||||
return true;
|
||||
}
|
||||
|
||||
// Process the transfer of the building(s)
|
||||
|
||||
@@ -135,4 +134,24 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
|
||||
|
||||
if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
|
||||
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(sourcePlayer.guild.getOwnedCity() != null) {
|
||||
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
|
||||
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getGuild().isEmptyGuild())
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
(building == null) || playerZone == null || playerCity == null)
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||
|
||||
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
||||
//source guild is limited to 7 subs
|
||||
//TODO this should be based on TOL rank
|
||||
|
||||
//cannot be subbed into a nation if you already have your own sub guilds
|
||||
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
||||
return true;
|
||||
|
||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||
sendChat(source, "This Guild can't be subbed.");
|
||||
|
||||
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
super();
|
||||
}
|
||||
|
||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||
|
||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
if (BuildingManager.IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
return false;
|
||||
|
||||
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building == null)
|
||||
return;
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return;
|
||||
|
||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case 2:
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return true;
|
||||
|
||||
if (building.getHirelings().containsKey(npc) == false)
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
|
||||
switch (msg.getTargetType()) {
|
||||
case 53: //player character
|
||||
case 52: //player character
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
break;
|
||||
case 37://mob
|
||||
|
||||
@@ -528,8 +528,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
|
||||
if (cityObject.warehouse != null) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
|
||||
return false;
|
||||
if(cityObject.warehouse.building != null) {
|
||||
//warehosue has a building already, warehouse still should exist
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
|
||||
return false;
|
||||
}else{
|
||||
//warehouse has no building and needs a cleanup
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
|
||||
cityObject.warehouse = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Create the warehouse object and it's entry in the database
|
||||
|
||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
||||
|
||||
if (msg.getDirection() == 2) {
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
||||
if (!BuildingManager.playerCanManage(player, building))
|
||||
return true;
|
||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
||||
if (upgradeTimeStamp != null)
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
if(rs.getInt("enforceKOS") == 0)
|
||||
this.enforceKOS = false;
|
||||
else
|
||||
this.enforceKOS = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||
|
||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||
if (!BuildingManager.playerCanManage(player, this))
|
||||
return false;
|
||||
|
||||
if (amount < 0)
|
||||
|
||||
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
|
||||
|
||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||
this.forceToInventory(slot, item, pc, initialized);
|
||||
this.equipped.remove(slot);
|
||||
pc.applyBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1197,14 +1197,18 @@ public class City extends AbstractWorldObject {
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||
if(guildLeader != null)
|
||||
cityBuilding.claim(guildLeader);
|
||||
else
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
}
|
||||
}
|
||||
|
||||
this.setForceRename(true);
|
||||
|
||||
|
||||
// Reset city timer for map update
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
@@ -349,13 +349,13 @@ public class Resists {
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
|
||||
@@ -11,13 +11,11 @@ package engine.powers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -244,32 +242,23 @@ public class ActionsBase {
|
||||
}
|
||||
|
||||
//Add blocked types here
|
||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return false;
|
||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||
//Check for immunities
|
||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
}
|
||||
|
||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||
return pcTarget.getResists().immuneTo(damageType);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user