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48 lines
1.9 KiB
48 lines
1.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.DispatchManager; |
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import engine.gameManager.SessionManager; |
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import engine.mbEnums.DispatchChannel; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.UpdateStateMsg; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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public class UpdateStateMsgHandler extends AbstractClientMsgHandler { |
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public UpdateStateMsgHandler() { |
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super(); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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UpdateStateMsg msg = (UpdateStateMsg) baseMsg; |
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin); |
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if (player == null) |
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return true; |
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player.update(); |
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if (msg.getSpeed() == 2) |
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player.setWalkMode(false); |
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else |
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player.setWalkMode(true); |
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DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
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return true; |
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} |
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} |