|  |  | @ -1400,6 +1400,7 @@ public class CharacterItemManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (!ItemManager.validForSkills(item, pc.getSkills())) { |  |  |  |             if (!ItemManager.validForSkills(item, pc.getSkills())) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.forceToInventory(slot, item, pc, initialized); |  |  |  |                 this.forceToInventory(slot, item, pc, initialized); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.equipped.remove(slot); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 pc.applyBonuses(); |  |  |  |                 pc.applyBonuses(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
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