|  |  |  | @ -27,6 +27,7 @@ import java.time.LocalDateTime;@@ -27,6 +27,7 @@ import java.time.LocalDateTime; | 
			
		
	
		
			
				
					|  |  |  |  | import java.time.ZoneId; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.HashMap; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ConcurrentHashMap; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
			
				
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					|  |  |  |  | public enum BuildingManager { | 
			
		
	
	
		
			
				
					|  |  |  | @ -36,6 +37,17 @@ public enum BuildingManager {@@ -36,6 +37,17 @@ public enum BuildingManager { | 
			
		
	
		
			
				
					|  |  |  |  |     public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations; | 
			
		
	
		
			
				
					|  |  |  |  |     public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations; | 
			
		
	
		
			
				
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					|  |  |  |  |     public static int getAvailableSlot(Building building) { | 
			
		
	
		
			
				
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					|  |  |  |  |         int numOfSlots = _slotLocations.get(building.meshUUID).size(); | 
			
		
	
		
			
				
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					|  |  |  |  |         for (int i = 1; i < numOfSlots; i++) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!building.getHirelings().containsValue(i)) | 
			
		
	
		
			
				
					|  |  |  |  |             return i; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return -1; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static boolean playerCanManage(PlayerCharacter player, Building building) { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (player == null) | 
			
		
	
	
		
			
				
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