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					@ -112,13 +112,11 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					                case "LOOT": | 
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					                case "LOOT": | 
				
			
			
		
	
		
		
			
				
					
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
		
			
				
					
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                    if (mob.level >= 30) { | 
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					                        if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { | 
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					                        if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { | 
				
			
			
		
	
		
		
			
				
					
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					                            if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | 
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					                            if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | 
				
			
			
		
	
		
		
			
				
					
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					                                GenerateLootDrop(mob, bse.genTable + 1);  //generate loot drop from hotzone table
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					                                GenerateLootDrop(mob, bse.genTable + 1);  //generate loot drop from hotzone table
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					                            } | 
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					                            } | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case "ITEM": | 
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					                case "ITEM": | 
				
			
			
		
	
		
		
			
				
					
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					                    GenerateInventoryDrop(mob, bse); | 
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					                    GenerateInventoryDrop(mob, bse); | 
				
			
			
		
	
	
		
		
			
				
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