|  |  | @ -1,6 +1,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | package engine.objects; |  |  |  | package engine.objects; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.Enum; |  |  |  | import engine.Enum; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.jobs.DeferredPowerJob; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.EffectsBase; |  |  |  | import engine.powers.EffectsBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.PowersBase; |  |  |  | import engine.powers.PowersBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.effectmodifiers.AbstractEffectModifier; |  |  |  | import engine.powers.effectmodifiers.AbstractEffectModifier; | 
			
		
	
	
		
		
			
				
					|  |  | @ -1053,8 +1054,14 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2; |  |  |  |         atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2; | 
			
		
	
		
		
			
				
					
					|  |  |  |         atr *= precise; |  |  |  |         atr *= precise; | 
			
		
	
		
		
			
				
					
					|  |  |  |         atr += atrBuffs; |  |  |  |         atr += atrBuffs; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(pc.getWeaponPower() != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             DeferredPowerJob dpj = pc.getWeaponPower(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             dpj.endEffect(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(pc.bonuses != null) |  |  |  |         if(pc.bonuses != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance); |  |  |  |             atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         atr *= stanceMod; |  |  |  |         atr *= stanceMod; | 
			
		
	
		
		
			
				
					
					|  |  |  |         return atr; |  |  |  |         return atr; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | 
 |