@ -5211,7 +5211,7 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5211,7 +5211,7 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                        //}
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if ( this . timestamps . get ( "nextBoxCheck" )  <  System . currentTimeMillis ( ) )  {   
			
		
	
		
			
				
					                            updateBoxStatus ( this . isBoxed , checkIfBoxed ( this ) ) ;   
			
		
	
		
			
				
					                            updateBoxStatus ( checkIfBoxed ( this ) ) ;   
			
		
	
		
			
				
					                            this . timestamps . put ( "nextBoxCheck" ,  System . currentTimeMillis ( )  +  10000 ) ;   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -5270,22 +5270,21 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5270,22 +5270,21 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  void  updateBoxStatus ( boolean  oldValue ,  boolean  newValue )  {   
			
		
	
		
			
				
					        if  ( ( oldValue  & &  newValue )  | |  ( ! oldValue  & &  ! newValue ) )   
			
		
	
		
			
				
					            return ;  // Status has not changed, no need to proceed
   
			
		
	
		
			
				
					    public  void  updateBoxStatus ( boolean  newValue )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        this . isBoxed  =  newValue ;  // Update the isBoxed status
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( newValue )  {   
			
		
	
		
			
				
					            // Change from not boxed to boxed
   
			
		
	
		
			
				
					            this . title  =  CharacterTitle . PVE ; //replace with effect bit or other visual system eventually
   
			
		
	
		
			
				
					        }  else  {   
			
		
	
		
			
				
					            // Change from boxed to not boxed
   
			
		
	
		
			
				
					            this . title  =  CharacterTitle . NONE ; //replace with removing effect bit or other visual system eventually
   
			
		
	
		
			
				
					        if ( this . isBoxed )  {   
			
		
	
		
			
				
					            if ( ! this . title . equals ( CharacterTitle . PVE ) ) {   
			
		
	
		
			
				
					                this . title  =  CharacterTitle . PVE ;   
			
		
	
		
			
				
					                this . getClientConnection ( ) . forceDisconnect ( ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					        } else {   
			
		
	
		
			
				
					            if ( ! this . title . equals ( CharacterTitle . NONE ) ) {   
			
		
	
		
			
				
					                this . title  =  CharacterTitle . NONE ;   
			
		
	
		
			
				
					                this . getClientConnection ( ) . forceDisconnect ( ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //remove this after new visual system implemented
   
			
		
	
		
			
				
					        this . getClientConnection ( ) . forceDisconnect ( ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  static  void  unboxPlayer ( PlayerCharacter  player )  {   
			
		
	
		
			
				
					        String  machineID  =  player . getClientConnection ( ) . machineID ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -5299,9 +5298,9 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5299,9 +5298,9 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					            if ( pc . equals ( player ) )   
			
		
	
		
			
				
					                continue ;   
			
		
	
		
			
				
					            //pc.isBoxed = true;
   
			
		
	
		
			
				
					            pc . updateBoxStatus ( pc . isBoxed , true ) ;   
			
		
	
		
			
				
					            pc . updateBoxStatus ( true ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        player . updateBoxStatus ( player . isBoxed , tru e) ;   
			
		
	
		
			
				
					        player . updateBoxStatus ( fals e) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  static  boolean  checkIfBoxed ( PlayerCharacter  player ) {   
			
		
	
		
			
				
					        if ( ConfigManager . MB_WORLD_BOXLIMIT . getValue ( ) . equals ( "false" ) )  {