|  |  | @ -12,16 +12,26 @@ package engine.ai.utilities; | 
			
		
	
		
		
			
				
					
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					|  |  |  | import engine.Enum; |  |  |  | import engine.Enum; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.Enum.*; |  |  |  | import engine.Enum.*; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.ai.MobileFSM; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.ai.MobileFSM.STATE; |  |  |  | import engine.ai.MobileFSM.STATE; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.ChatManager; |  |  |  | import engine.gameManager.ChatManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.CombatManager; |  |  |  | import engine.gameManager.CombatManager; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.gameManager.DbManager; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.gameManager.PowersManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.DispatchMessage; |  |  |  | import engine.net.DispatchMessage; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.TargetedActionMsg; |  |  |  | import engine.net.client.msg.TargetedActionMsg; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.*; |  |  |  | import engine.objects.*; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.powers.ActionsBase; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.powers.PowersBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.server.MBServerStatics; |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
		
			
				
					
					|  |  |  | import org.pmw.tinylog.Logger; |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import sun.security.util.Debug; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | import java.security.KeyStore; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import java.util.HashMap; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import java.util.Map; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import java.util.Random; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.util.Set; |  |  |  | import java.util.Set; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.util.concurrent.ThreadLocalRandom; |  |  |  | import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
		
			
				
					
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					|  |  | @ -237,7 +247,6 @@ public class CombatUtilities { | 
			
		
	
		
		
			
				
					
					|  |  |  | 			speed = agent.getSpeedHandOne(); |  |  |  | 			speed = agent.getSpeedHandOne(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 		else |  |  |  | 		else | 
			
		
	
		
		
			
				
					
					|  |  |  | 			speed = agent.getSpeedHandTwo(); |  |  |  | 			speed = agent.getSpeedHandTwo(); | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		DamageType dt = DamageType.Crush; |  |  |  | 		DamageType dt = DamageType.Crush; | 
			
		
	
		
		
			
				
					
					|  |  |  | 		if (agent.isSiege()) |  |  |  | 		if (agent.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			dt = DamageType.Siege; |  |  |  | 			dt = DamageType.Siege; | 
			
		
	
	
		
		
			
				
					|  |  | @ -280,6 +289,64 @@ public class CombatUtilities { | 
			
		
	
		
		
			
				
					
					|  |  |  | 			else if(triggerBlock(agent,target)) |  |  |  | 			else if(triggerBlock(agent,target)) | 
			
		
	
		
		
			
				
					
					|  |  |  | 				swingIsBlock(agent,target, passiveAnim); |  |  |  | 				swingIsBlock(agent,target, passiveAnim); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			else |  |  |  | 			else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				//check for a cast here?
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					|  |  |  |  |  |  |  | 			//agent.mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(agent.getMobBaseID());
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					|  |  |  |  |  |  |  | 			if(agent.mobPowers.size() > 0 && agent.mobPowers != null) | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 				//get cast chance 33% cast 67% mele
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					|  |  |  |  |  |  |  | 				int random = ThreadLocalRandom.current().nextInt(agent.mobPowers.size() * 3); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				//allow casting of spell
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					|  |  |  |  |  |  |  | 				if(random <= agent.mobPowers.size()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					int powerToken; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					int powerRank; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					//cast a spell
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					|  |  |  |  |  |  |  | 					Map<Integer,Integer> entries = agent.mobPowers; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					int count = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					for(Map.Entry<Integer,Integer> entry : entries.entrySet()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						count += 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						if(count == random) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							powerToken = entry.getKey(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							//powerRank = entry.getValue();
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					|  |  |  |  |  |  |  | 							switch(agent.getLevel()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								default: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 10: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 5; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 20: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 10; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 30: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 15; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 40: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 25; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 50: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 30; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 60: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 35; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 								case 70: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									powerRank = 40; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 									break; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							System.out.println(agent.getMobBase().getFirstName() + " is casting: " + PowersManager.getPowerByToken(powerToken).skillName); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							PowersManager.applyPower(agent,target,target.getLoc(),powerToken,powerRank, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			//finished with casting check
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					|  |  |  | 				swingIsDamage(agent,target, determineDamage(agent,target, mainHand, speed, dt), anim); |  |  |  | 				swingIsDamage(agent,target, determineDamage(agent,target, mainHand, speed, dt), anim); | 
			
		
	
		
		
			
				
					
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					|  |  |  | 			if (agent.getWeaponPower() != null) |  |  |  | 			if (agent.getWeaponPower() != null) | 
			
		
	
	
		
		
			
				
					|  |  | @ -381,10 +448,45 @@ public class CombatUtilities { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo(); |  |  |  | 		float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 		float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();; |  |  |  | 		float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 		if(agent.isSummonedPet() == true) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 		{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			min = 40 * (1 + (agent.getLevel()/10)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			max = 60 * (1 + (agent.getLevel()/8)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			//check if we have powers to cast
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					|  |  |  |  |  |  |  | 			if(agent.mobPowers.isEmpty() == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				//check for power usage
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					|  |  |  |  |  |  |  | 				Random random = new Random(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				int value = random.nextInt(0 + (agent.mobPowers.size() + (agent.mobPowers.size() * 5))) + 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				if (value <= agent.mobPowers.size()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					//do power
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					|  |  |  |  |  |  |  | 					int powerId = agent.mobPowers.get(value); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					PowersManager.runPowerAction(agent,target,target.getLoc(),new ActionsBase(),40, PowersManager.getPowerByToken(powerId)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					//do mele damage
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					|  |  |  |  |  |  |  | 					float range = max - min; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					float damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						if (((AbstractCharacter) target).isSit()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 							damage *= 2.5f; //increase damage if sitting
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					|  |  |  |  |  |  |  | 					if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 					if (target.getObjectType() == GameObjectType.Building) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						Building building = (Building) target; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						Resists resists = building.getResists(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 						return damage * (1 - (resists.getResist(dt, 0) / 100)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 					} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 				} | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			} | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 		} | 
			
		
	
		
		
			
				
					
					|  |  |  | 		float range = max - min; |  |  |  | 		float range = max - min; | 
			
		
	
		
		
			
				
					
					|  |  |  | 		float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2; |  |  |  | 		float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2; | 
			
		
	
		
		
			
				
					
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 |  |  |  | //DAMAGE FORMULA FOR PET
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					|  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) |  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			if (((AbstractCharacter)target).isSit()) |  |  |  | 			if (((AbstractCharacter)target).isSit()) | 
			
		
	
		
		
			
				
					
					|  |  |  | 				damage *= 2.5f; //increase damage if sitting
 |  |  |  | 				damage *= 2.5f; //increase damage if sitting
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