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					@ -35,30 +35,35 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        heightmapZone = Terrain.getNextZoneWithTerrain(currentZone); | 
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					        heightmapZone = Terrain.getNextZoneWithTerrain(currentZone); | 
				
			
			
		
	
		
		
			
				
					
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					        parentZone = Terrain.getNextZoneWithTerrain(currentZone.parent); | 
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					        parentZone = Terrain.getNextZoneWithTerrain(currentZone.parent); | 
				
			
			
		
	
		
		
			
				
					
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					        float currentHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
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					        Vector2f childZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        float parentHeight = Terrain.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
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					        Vector2f childZoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        Vector2f normalizedOffset = new Vector2f(Math.abs(childZoneOffset.x) / heightmapZone.major_radius, | 
				
			
			
		
	
		
		
			
				
					
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					                Math.abs(childZoneOffset.y) / heightmapZone.minor_radius); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f parentZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), parentZone); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone); | 
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					        float childHeight = heightmapZone.terrain.getInterpolatedTerrainHeight(childZoneLoc); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone); | 
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					        childHeight = childHeight + heightmapZone.global_height; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.major_radius, | 
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					                Math.abs(zoneOffset.y) / heightmapZone.minor_radius); | 
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					        Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc); | 
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					        float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        parentHeight += parentZone.global_height; | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc); | 
				
			
			
		
	
		
		
			
				
					
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					        gridSquare.x = (float) Math.floor(gridSquare.x); | 
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					        gridSquare.x = (float) Math.floor(gridSquare.x); | 
				
			
			
		
	
		
		
			
				
					
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					        gridSquare.y = (float) Math.floor(gridSquare.y); | 
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					        gridSquare.y = (float) Math.floor(gridSquare.y); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); | 
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName); | 
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.global_height); | 
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					        this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset)); | 
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					        this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(childZoneOffset)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight)); | 
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					        this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(childHeight)); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "------------"); | 
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					        this.throwbackInfo(playerCharacter, "------------"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent : " + parentZone.zoneName); | 
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					        this.throwbackInfo(playerCharacter, "Height returned : " + Math.ceil(parentHeight)); | 
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					        this.throwbackInfo(playerCharacter, "Child Height: " + Math.ceil(childHeight)); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent Height : " + Math.ceil(parentHeight)); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "------------"); | 
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					        this.throwbackInfo(playerCharacter, "------------"); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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