@ -33,23 +33,17 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
				@@ -33,23 +33,17 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( pc  = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        AbstractWorldObject  target ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        AbstractWorldObject  target  =  null  ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        Enum . GameObjectType  targetType ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        targetType  =  Enum . GameObjectType . values ( ) [ msg . getTargetType ( ) ] ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        switch ( targetType ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            case  Mob :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  Mob . getMob ( msg . getTargetID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            case  PlayerCharacter :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  PlayerCharacter . getPlayerCharacter ( msg . getTargetID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            case  Building :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  BuildingManager . getBuilding ( msg . getTargetID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            default :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  null ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            case  NPC :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  NPC . getNPC ( msg . getTargetID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }