|  |  | @ -443,7 +443,21 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 modifier -= (stanceValue); |  |  |  |                 modifier -= (stanceValue); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             modifier -= healerDefStance; |  |  |  |             modifier -= healerDefStance; | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr *= modifier; |  |  |  | 
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					|  |  |  |  |  |  |  |             float weaponMoveBonus = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(this.owner.effects != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if(this.owner.effects.containsKey("WeaponMove")){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     Effect eff = this.owner.effects.get("WeaponMove"); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(mod.modType.equals(Enum.ModType.OCV)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             float min = mod.getPercentMod(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             float ramp = mod.getRamp() * eff.getTrains(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             weaponMoveBonus += (min + ramp) * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             atr *= modifier - weaponMoveBonus; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr = (float) Math.round(atr); |  |  |  |             atr = (float) Math.round(atr); | 
			
		
	
		
		
			
				
					
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