|  |  |  | @ -81,8 +81,17 @@ public class QuestManager {@@ -81,8 +81,17 @@ public class QuestManager { | 
			
		
	
		
			
				
					|  |  |  |  |             acceptedQuests.remove(pc); | 
			
		
	
		
			
				
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					|  |  |  |  |         //grant rewards
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					|  |  |  |  |         pc.grantXP((int) (Experience.maxXPPerKill(pc.getLevel()) * 10)); | 
			
		
	
		
			
				
					|  |  |  |  |         pc.getCharItemManager().addGoldToInventory((int) Experience.maxXPPerKill(pc.getLevel()),false); | 
			
		
	
		
			
				
					|  |  |  |  |         //only grant XP if level is below 75
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					|  |  |  |  |         if(pc.level < 75) { | 
			
		
	
		
			
				
					|  |  |  |  |             int xpGrant = (int) (Experience.maxXPPerKill(pc.getLevel()) * 10); | 
			
		
	
		
			
				
					|  |  |  |  |             pc.grantXP(xpGrant); | 
			
		
	
		
			
				
					|  |  |  |  |             ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + xpGrant + " Experience Points"); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int goldGrant = (int) Experience.maxXPPerKill(pc.getLevel()); | 
			
		
	
		
			
				
					|  |  |  |  |         pc.getCharItemManager().addGoldToInventory(goldGrant,false); | 
			
		
	
		
			
				
					|  |  |  |  |         ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + goldGrant + " Gold Coins"); | 
			
		
	
		
			
				
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					|  |  |  |  |         pc.getCharItemManager().updateInventory(); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -97,17 +106,19 @@ public class QuestManager {@@ -97,17 +106,19 @@ public class QuestManager { | 
			
		
	
		
			
				
					|  |  |  |  |         // Convert HashSet to a List
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					|  |  |  |  |         ArrayList<AbstractWorldObject> mobList = new ArrayList<>(mobs); | 
			
		
	
		
			
				
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					|  |  |  |  |         Mob mob = null; | 
			
		
	
		
			
				
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					|  |  |  |  |         while(mob == null || Mob.discDroppers.contains(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |             // Generate a random index
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					|  |  |  |  |             Random random = new Random(); | 
			
		
	
		
			
				
					|  |  |  |  |             int randomIndex = random.nextInt(mobList.size()); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (mobList.get(randomIndex) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |         Mob mob = (Mob) mobList.get(randomIndex); | 
			
		
	
		
			
				
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					|  |  |  |  |             mob = (Mob) mobList.get(randomIndex); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         obj.progressionNames = new ArrayList<>(); | 
			
		
	
		
			
				
					|  |  |  |  |         obj.progressionNames.add(mob.getFirstName()); | 
			
		
	
		
			
				
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