@ -396,6 +396,10 @@ public class InfoCmd extends AbstractDevCmd {
				@@ -396,6 +396,10 @@ public class InfoCmd extends AbstractDevCmd {
					 
			
		
	
		
			
				
									output  + =  "BuildingID : "  +  targetNPC . getRegion ( ) . parentBuildingID ;   
			
		
	
		
			
				
									output  + =  "building level : "  +  targetNPC . getRegion ( ) . level ;   
			
		
	
		
			
				
									output  + =  "building room : "  +  targetNPC . getRegion ( ) . room ;   
			
		
	
		
			
				
								} else  if ( targetNPC . getBuilding ( )  ! =  null )  {   
			
		
	
		
			
				
									output  + =  newline ;   
			
		
	
		
			
				
									output  + =  "Building : "  +  targetNPC . getBuilding ( ) ;   
			
		
	
		
			
				
									output  + =  "In BuildingLoc : "  +  targetNPC . inBuildingLoc ;   
			
		
	
		
			
				
								} else {   
			
		
	
		
			
				
									output  + =  newline ;   
			
		
	
		
			
				
									output  + =  "No building found." ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -462,6 +466,19 @@ public class InfoCmd extends AbstractDevCmd {
				@@ -462,6 +466,19 @@ public class InfoCmd extends AbstractDevCmd {
					 
			
		
	
		
			
				
								output  + =  "Parent Zone LoadNum : "  +  targetMob . getParentZone ( ) . getLoadNum ( ) ;   
			
		
	
		
			
				
								output  + =  newline ;   
			
		
	
		
			
				
								output  + =  "isMoving : "  +  targetMob . isMoving ( ) ;   
			
		
	
		
			
				
								if  ( targetMob . getRegion ( )  ! =  null ) {   
			
		
	
		
			
				
									output  + =  newline ;   
			
		
	
		
			
				
									output  + =  "BuildingID : "  +  targetMob . getRegion ( ) . parentBuildingID ;   
			
		
	
		
			
				
									output  + =  "building level : "  +  targetMob . getRegion ( ) . level ;   
			
		
	
		
			
				
									output  + =  "building room : "  +  targetMob . getRegion ( ) . room ;   
			
		
	
		
			
				
								} else  if ( targetMob . building  ! =  null )  {   
			
		
	
		
			
				
									output  + =  newline ;   
			
		
	
		
			
				
									output  + =  "BuildingID : "  +  targetMob . building ;   
			
		
	
		
			
				
									output  + =  "In BuildingLoc : "  +  targetMob . inBuildingLoc ;   
			
		
	
		
			
				
								} else {   
			
		
	
		
			
				
									output  + =  newline ;   
			
		
	
		
			
				
									output  + =  "No building found." ;   
			
		
	
		
			
				
								}   
			
		
	
		
			
				
								break ;   
			
		
	
		
			
				
							case  Item :   //intentional passthrough
   
			
		
	
		
			
				
							case  MobLoot :