|  |  | @ -290,12 +290,15 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         //Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
 |  |  |  |         //Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
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					|  |  |  |         // + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
 |  |  |  |         // + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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					|  |  |  |         Item weapon; |  |  |  |         Item weapon; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float specialDex = this.owner.statDexBase; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); | 
			
		
	
		
		
			
				
					
					|  |  |  |         double baseDMG = 5; |  |  |  |         double baseDMG = 5; | 
			
		
	
		
		
			
				
					
					|  |  |  |         int primaryStat = getDexAfterPenalty(this.owner); |  |  |  |         int primaryStat = getDexAfterPenalty(this.owner); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int secondaryStat = this.owner.statStrCurrent; |  |  |  |         int secondaryStat = this.owner.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |         double weaponSkill = 5; |  |  |  |         double weaponSkill = 5; | 
			
		
	
		
		
			
				
					
					|  |  |  |         double weaponMastery = 5; |  |  |  |         double weaponMastery = 5; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mainHand) { |  |  |  |         if (mainHand) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weapon = this.owner.charItemManager.getEquipped(1); |  |  |  |             weapon = this.owner.charItemManager.getEquipped(1); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |         } else { | 
			
		
	
	
		
		
			
				
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