|  |  |  | @ -707,7 +707,7 @@ public class ItemFactory {@@ -707,7 +707,7 @@ public class ItemFactory { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (rollPrefix < 80) { | 
			
		
	
		
			
				
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					|  |  |  |  |             int randomPrefix = LootManager.TableRoll(vendor.getLevel(), false); | 
			
		
	
		
			
				
					|  |  |  |  |             int randomPrefix = TableRoll(vendor.getLevel()); | 
			
		
	
		
			
				
					|  |  |  |  |             prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (prefixEntry != null) | 
			
		
	
	
		
			
				
					|  |  |  | @ -722,7 +722,7 @@ public class ItemFactory {@@ -722,7 +722,7 @@ public class ItemFactory { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (rollSuffix < 80 || prefixEntry == null) { | 
			
		
	
		
			
				
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					|  |  |  |  |             int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false); | 
			
		
	
		
			
				
					|  |  |  |  |             int randomSuffix = TableRoll(vendor.getLevel()); | 
			
		
	
		
			
				
					|  |  |  |  |             suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (suffixEntry != null) | 
			
		
	
	
		
			
				
					|  |  |  | @ -774,6 +774,43 @@ public class ItemFactory {@@ -774,6 +774,43 @@ public class ItemFactory { | 
			
		
	
		
			
				
					|  |  |  |  |         return toRoll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static int TableRoll(int vendorLevel) { | 
			
		
	
		
			
				
					|  |  |  |  |         // Calculate min and max based on mobLevel
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					|  |  |  |  |         int min = 60; | 
			
		
	
		
			
				
					|  |  |  |  |         int max = 120; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(vendorLevel){ | 
			
		
	
		
			
				
					|  |  |  |  |             case 20: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 70; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 140; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 30: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 80; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 160; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 40: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 90; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 180; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 50: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 100; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 200; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 60: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 175; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 260; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 70: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 220; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 320; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(min, max + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |         return roll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) { | 
			
		
	
		
			
				
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					|  |  |  |  |         boolean useWarehouse = false; | 
			
		
	
	
		
			
				
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