|  |  |  | @ -1444,11 +1444,18 @@ public enum CombatManager {@@ -1444,11 +1444,18 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static boolean LandHit(int atr, int defense){ | 
			
		
	
		
			
				
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					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); | 
			
		
	
		
			
				
					|  |  |  |  |         boolean hit = false; | 
			
		
	
		
			
				
					|  |  |  |  |         if((chance * 100) > roll) | 
			
		
	
		
			
				
					|  |  |  |  |             hit = true; | 
			
		
	
		
			
				
					|  |  |  |  |         return hit; | 
			
		
	
		
			
				
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					|  |  |  |  |         int connvertedChance = (int)(chance * 100); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(connvertedChance < 5) | 
			
		
	
		
			
				
					|  |  |  |  |             connvertedChance = 5; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(connvertedChance > 95) | 
			
		
	
		
			
				
					|  |  |  |  |             connvertedChance = 95; | 
			
		
	
		
			
				
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					|  |  |  |  |         return connvertedChance > roll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
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