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					// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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					// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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					// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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					// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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					// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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					//      Magicbane Emulator Project © 2013 - 2022
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					//                www.magicbane.com
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					package engine.net.client.handlers; | 
				
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					import engine.exception.MsgSendException; | 
				
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					import engine.gameManager.PowersManager; | 
				
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					import engine.net.client.ClientConnection; | 
				
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					import engine.net.client.msg.ClientNetMsg; | 
				
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					import engine.net.client.msg.KeepAliveServerClientMsg; | 
				
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					import engine.net.client.msg.PerformActionMsg; | 
				
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					public class PerformActionMsgHandler extends AbstractClientMsgHandler { | 
				
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					    public PerformActionMsgHandler() { | 
				
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					        super(KeepAliveServerClientMsg.class); | 
				
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					    } | 
				
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					    @Override | 
				
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					    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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					        PerformActionMsg msg = (PerformActionMsg) baseMsg; | 
				
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					        PowersManager.usePower(msg, origin, false);  // Wtf ?
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					        return true; | 
				
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					    } | 
				
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					} | 
				
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