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					@ -32,6 +32,7 @@ import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.ResultSet; | 
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					import java.sql.ResultSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.SQLException; | 
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					import java.sql.SQLException; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.EnumSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.LinkedHashMap; | 
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					import java.util.LinkedHashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
	
		
		
			
				
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					@ -183,7 +184,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        } else if (tid == 100962 || tid == 100965) { //Spydraxxx the Mighty, Denigo Tantric
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					        } else if (tid == 100962 || tid == 100965) { //Spydraxxx the Mighty, Denigo Tantric
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					            writer.putInt(2); | 
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					            writer.putInt(2); | 
				
			
			
		
	
		
		
			
				
					
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					            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneTwo.ordinal(), 252621); //guard rune
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					            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneTwo.ordinal(), 252621); //guard rune
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					        } else if (mob.contract != null || mob.isPlayerGuard) { | 
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					        } else if (mob.contract != null || mob.isPlayerGuard()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            writer.putInt(3); | 
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					            writer.putInt(3); | 
				
			
			
		
	
		
		
			
				
					
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					            serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), MobBase.GetClassType(mob.getMobBaseID())); //warrior class
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					            serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), MobBase.GetClassType(mob.getMobBaseID())); //warrior class
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					            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
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					            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
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					@ -340,7 +341,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        writer.putInt(0); | 
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					        writer.putInt(0); | 
				
			
			
		
	
		
		
			
				
					
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					        writer.putInt(0); | 
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					        writer.putInt(0); | 
				
			
			
		
	
		
		
			
				
					
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					        if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.behaviourType.equals(MobBehaviourType.SiegeEngine) && !mob.isPlayerGuard) { | 
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					        if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.behaviourType.equals(MobBehaviourType.SiegeEngine) && !mob.isPlayerGuard()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            writer.putInt(0); | 
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					            writer.putInt(0); | 
				
			
			
		
	
		
		
			
				
					
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					            writer.putInt(0); | 
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					            writer.putInt(0); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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					@ -454,7 +455,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        minionMobile.guardCaptain = guardCaptain; | 
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					        minionMobile.guardCaptain = guardCaptain; | 
				
			
			
		
	
		
		
			
				
					
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					        minionMobile.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60; | 
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					        minionMobile.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60; | 
				
			
			
		
	
		
		
			
				
					
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					        minionMobile.behaviourType = Enum.MobBehaviourType.GuardMinion; | 
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					        minionMobile.behaviourType = Enum.MobBehaviourType.GuardMinion; | 
				
			
			
		
	
		
		
			
				
					
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					        minionMobile.isPlayerGuard = true; | 
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					        minionMobile.guardedCity = guardCaptain.guardedCity; | 
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					        minionMobile.guardedCity = guardCaptain.guardedCity; | 
				
			
			
		
	
		
		
			
				
					
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					        minionMobile.patrolPoints = guardCaptain.building.patrolPoints; | 
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					        minionMobile.patrolPoints = guardCaptain.building.patrolPoints; | 
				
			
			
		
	
		
		
			
				
					
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					@ -545,7 +545,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        petMinion.healthMax = MobBase.getMobBase(loadID).getHealthMax() * (petMinion.level * 0.5f); | 
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					        petMinion.healthMax = MobBase.getMobBase(loadID).getHealthMax() * (petMinion.level * 0.5f); | 
				
			
			
		
	
		
		
			
				
					
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					        petMinion.health.set(petMinion.healthMax); | 
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					        petMinion.health.set(petMinion.healthMax); | 
				
			
			
		
	
		
		
			
				
					
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					        petMinion.behaviourType = MobBehaviourType.Pet1; | 
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					        petMinion.behaviourType = MobBehaviourType.Pet1; | 
				
			
			
		
	
		
		
			
				
					
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					        petMinion.agentType = AIAgentType.PET; | 
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					        petMinion.firstName = ""; | 
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					        petMinion.firstName = ""; | 
				
			
			
		
	
		
		
			
				
					
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					        petMinion.lastName = ""; | 
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					        petMinion.lastName = ""; | 
				
			
			
		
	
		
		
			
				
					
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					@ -747,7 +746,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					            // get rune and effect bonuses
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					            // get rune and effect bonuses
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					            bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None)); | 
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					            bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None)); | 
				
			
			
		
	
		
		
			
				
					
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					        if (this.isPlayerGuard) | 
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					        if (this.isPlayerGuard()) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            switch (this.mobBase.getLoadID()) { | 
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					            switch (this.mobBase.getLoadID()) { | 
				
			
			
		
	
		
		
			
				
					
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					                case 2111: | 
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					                case 2111: | 
				
			
			
		
	
		
		
			
				
					
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					                    if (this.isWalk()) | 
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					                    if (this.isWalk()) | 
				
			
			
		
	
	
		
		
			
				
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					@ -815,7 +814,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					                Group g = GroupManager.getGroup((PlayerCharacter) attacker); | 
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					                Group g = GroupManager.getGroup((PlayerCharacter) attacker); | 
				
			
			
		
	
		
		
			
				
					
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					                // Give XP, now handled inside the Experience Object
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					                // Give XP, now handled inside the Experience Object
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					                if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard) | 
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					                if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard()) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    Experience.doExperience((PlayerCharacter) attacker, this, g); | 
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					                    Experience.doExperience((PlayerCharacter) attacker, this, g); | 
				
			
			
		
	
		
		
			
				
					
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					            } else if (attacker.getObjectType().equals(GameObjectType.Mob)) { | 
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					            } else if (attacker.getObjectType().equals(GameObjectType.Mob)) { | 
				
			
			
		
	
		
		
			
				
					
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					                Mob mobAttacker = (Mob) attacker; | 
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					                Mob mobAttacker = (Mob) attacker; | 
				
			
			
		
	
	
		
		
			
				
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					@ -826,7 +825,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					                    PlayerCharacter owner = (PlayerCharacter) mobAttacker.guardCaptain; | 
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					                    PlayerCharacter owner = (PlayerCharacter) mobAttacker.guardCaptain; | 
				
			
			
		
	
		
		
			
				
					
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					                    if (owner != null) | 
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					                    if (owner != null) | 
				
			
			
		
	
		
		
			
				
					
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					                        if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard) { | 
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					                        if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                            Group g = GroupManager.getGroup(owner); | 
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					                            Group g = GroupManager.getGroup(owner); | 
				
			
			
		
	
		
		
			
				
					
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					                            // Give XP, now handled inside the Experience Object
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					                            // Give XP, now handled inside the Experience Object
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					@ -940,7 +939,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					                playerAgroMap.clear(); | 
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					                playerAgroMap.clear(); | 
				
			
			
		
	
		
		
			
				
					
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					                if (!this.isPlayerGuard && this.equip != null) | 
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					                if (!this.isPlayerGuard() && this.equip != null) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    LootManager.GenerateEquipmentDrop(this); | 
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					                    LootManager.GenerateEquipmentDrop(this); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -987,7 +986,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        else if (this.building != null) | 
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					        else if (this.building != null) | 
				
			
			
		
	
		
		
			
				
					
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					            this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
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					            this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
				
			
			
		
	
		
		
			
				
					
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					        if (!this.behaviourType.equals(MobBehaviourType.SiegeEngine) && !this.isPlayerGuard && contract == null) | 
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					        if (!this.behaviourType.equals(MobBehaviourType.SiegeEngine) && !this.isPlayerGuard() && contract == null) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            loadInventory(); | 
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					            loadInventory(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.updateLocation(); | 
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					        this.updateLocation(); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1026,7 +1025,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        this.charItemManager.clearInventory(); | 
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					        this.charItemManager.clearInventory(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.charItemManager.clearEquip(); | 
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					        this.charItemManager.clearEquip(); | 
				
			
			
		
	
		
		
			
				
					
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					        if (isPlayerGuard) | 
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					        if (this.isPlayerGuard()) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        LootManager.GenerateMobLoot(this); | 
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					        LootManager.GenerateMobLoot(this); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1539,6 +1538,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        if (this.contract != null) { | 
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					        if (this.contract != null) { | 
				
			
			
		
	
		
		
			
				
					
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					            // Setup equipset for contract
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					            // Setup equipset for contract
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					            this.equipmentSetID = this.contract.getEquipmentSet(); | 
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					            this.equipmentSetID = this.contract.getEquipmentSet(); | 
				
			
			
		
	
		
		
			
				
					
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					            // Configure AI related values
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					            // Configure AI related values
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					@ -1550,10 +1550,12 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					                    this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
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					                    this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case GuardWallArcher: | 
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					                case GuardWallArcher: | 
				
			
			
		
	
		
		
			
				
					
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					                    this.gridObjectType = GridObjectType.DYNAMIC; | 
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					                    this.agentType = AIAgentType.GUARDWALLARCHER; | 
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					                    this.agentType = AIAgentType.GUARDWALLARCHER; | 
				
			
			
		
	
		
		
			
				
					
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					                    this.spawnTime = 450; | 
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					                    this.spawnTime = 450; | 
				
			
			
		
	
		
		
			
				
					
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					                    this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
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					                    this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					                case Pet1: | 
				
			
			
		
	
		
		
			
				
					
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					                    this.agentType = AIAgentType.PET; | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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					@ -1809,7 +1811,11 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public boolean isPlayerGuard() { | 
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					    public boolean isPlayerGuard() { | 
				
			
			
		
	
		
		
			
				
					
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					        return isPlayerGuard; | 
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					        if (EnumSet.of(AIAgentType.GUARDCAPTAIN, AIAgentType.GUARDMINION, AIAgentType.GUARDWALLARCHER).contains(this.agentType)) | 
				
			
			
		
	
		
		
			
				
					
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					            return true; | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            return false; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public int getLastMobPowerToken() { | 
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					    public int getLastMobPowerToken() { | 
				
			
			
		
	
	
		
		
			
				
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